Grand Bazaar wins the blue ribbon for worst map.

Igotaname
US Enlisted: 2011-10-25
2011-11-19 02:48
What happens when you have enough snipers, rockets, and mortars to blow all of Tehran into Kingdom Come? A huge stalemate where only suicide as an attacker would be a gift from Zeus himself.
There is no way to fix this issue. The map was entirely flawed from the start. It's proof that chokepoints aren't what Battlefield is about. Especially since this isn't Team Fortress 2 or Call of Duty.

You can't push, and you don't rotate positions during a round.

Maybe a way to fix this is to give Assault the ability to ubercharge. So a player becomes invincible while they trek down the humongous choke points that is most of Grand Bazaar.
HeroXx
GB Enlisted: 2011-10-27
2011-11-19 02:50
I assume you are one of the ones that play the middle of the map?
Atari93
PR Enlisted: 2011-10-24
2011-11-19 02:52
Grand Bazaar is a glorious map compared to Metro...
Strange0range
US Enlisted: 2011-11-03
2011-11-19 02:53
2 words:

"Operation Metro"

I think I have made my point.
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Igotaname
US Enlisted: 2011-10-25
2011-11-19 02:53 , edited 2011-11-19 02:54 by Igotaname
HeroXx said:
I assume you are one of the ones that play the middle of the map?

I'm the sort of guy that's all over the map trying to find the easiest route. Straight ahead, the open road, was entirely snipers. 3 snipers on their side, and 2 snipers on our side. I dislike saying that the enemy on the other team had some skill, but they totally did. I had to use the Infared just to get spots out on them, which made me feel cheap.

Through the alleyways was at least 1 engineer per square foot of walkable land. Along with his support buddy.

I would honestly say that the enemy team was stacked, but I feel that I'd be complaining too much.
It makes much more sense that the map is at fault, since being an attacker on that map is quite hard if the opponent is of equal skill level.

OrangePills said:
2 words:

"Operation Metro"

I think I have made my point.

Whoops, forgot that map even existed because it's so horrid. I guess Grand Bazaar is the runner up.
Strange0range
US Enlisted: 2011-11-03
2011-11-19 02:54
Oops! I didn't realize you were trolling! I missed the "ubercharge" part in your OP. Carry on!
If you live in Cincinnati, or Dayton, Ohio, then please consider joining our platoon. You can find the link to Cinci - Dayton Gamers (CDG) here: http://battlelog.battlefield.com/bf3/platoon/2832655241126751763/
karyudo
US Enlisted: 2011-10-24
2011-11-19 02:55
Atari93 said:
Grand Bazaar is a glorious map compared to Metro...

Yeah in conquest I would rather play bazaar 20 times in a row instead of Metro...would be nice if I could still play the game without the crashing too.
chizow
Enlisted: 2011-10-25
2011-11-19 02:55
Ya if you stand in the Alleyway you're asking for it, but with Junction, Highway, and all the little side alleys, there's TONS of flanking opportunities. Also, its probably the easiest map to counter mortars because you can plop one down and hit a mortar spammer even in their uncap from most spots on the map.
Igotaname
US Enlisted: 2011-10-25
2011-11-19 02:56
OrangePills said:
Oops! I didn't realize you were trolling! I missed the "ubercharge" part in your OP. Carry on!

In hindsight, that may have looked like a troll post, but I only posted it because it obviously would never happen in the game. Yet it seems like the only way to fix these darned choke points.
In all sincerity, this is an issue that breaks the game. If anyone has even thought about this game being an E-Sport it quite obviously needs work.
dude32092
CX Enlisted: 2011-10-28
2011-11-19 03:01
Metro and the whatcha-call-it canals that one that lags and crashes map are worse I think. But I refer a city map anyways. Oh and the tunnel one, is that damn-messed-up-peice-o-crap map?
premium is stupid
B4Z1NG4
DE Enlisted: 2011-10-29
2011-11-19 03:01
Bazaar is nice, dunno what this is all about.

Metro and Damavand should only be played in Rush Mode.
TheDiaperButtKid
US Enlisted: 2011-10-25
2011-11-19 03:01
No way. Metro is so much worse.
uNsuccessful
Enlisted: 2011-10-25
2011-11-19 03:03
visually it's the best map imo. The rain hitting the ground and everything, gorgeous looking map.
Code_Yuki
TW Enlisted: 2011-10-26
2011-11-19 03:37
Try Bazaar on 32 player.This map was designed for that number. If there's still heaps of spamming and the game doesn't get anywhere. It's not the maps fault but the players.
Sli_41
Enlisted: 2011-10-26
2011-11-19 03:40
HeroXx said:
I assume you are one of the ones that play the middle of the map?

Wait so the map is more than the RPG hallway of explosive mayhem?

You learn something new every day man.
160thSOAR-64
US Enlisted: 2011-10-26
2011-11-19 03:41
I only play on 32 player. A lot of the problems that people describe with maps doesn't exist on 32 player, although it does get a little slow on Operation Firestorm and similar maps at times.
Exillian
NZ Enlisted: 2011-10-28
2011-11-19 03:46
OccupyLuLStreet said:
visually it's the best map imo. The rain hitting the ground and everything, gorgeous looking map.
I must be blind....cause I never noticed rain >.>
SamFishBone
US Enlisted: 2011-10-26
2011-11-19 03:47
I think we found the dick who could not overtake "B"
Decoy12071
NL Enlisted: 2011-10-24
2011-11-19 03:50
Dont camp/fight mid, flank them and you'll stack up the multikills. Glorious moment when its succesfull.
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Dand3monium
US Enlisted: 2011-10-26
2011-11-19 03:51
a few maps i think arent tht great, bazaar and metro just doesnt feel like old school battlefield, the chokepoints suck and stalemates happen too often. seinne is ok a little more open but basically its a campers dream come true. nosh canals, firestorm are pretty good, a nice flow with a good coexistance for both soldiers and vehicles. just my opinion but i think caspian is the best map in the game for its nice balance for vehicles and soldiers. kharg to me seems like its dominated by the helis,jets,and tanks. oh... and snipers. damavand i really havent had alot of exp on but the outside fighting is interesting you can get some nice battles out there. the tunnels seem to have that chokepoint stalemate problem.