2012-08-08 01:31 , edited 2013-02-12 02:34 by acealchemist
Thank you Dice for Battlefield 3 (Not the community who have done there bad share of damage on gameplay due to feedback)
**Each VOTE, Comment & Support Counts**
***Please help Support at Get Satisfaction.***
If Dice decides to approve this it would be great.
All Main changes to gameplay and weapons are down below.
****All these changes are simple Server Setting Changes to make the preset. It's nothing big or drastic to implement this idea. Server takes less than 30 seconds to setup to play this****
https://getsatisfaction.com/battlefield3/topics/reality_hardcore_gametype_or_add_custom_server_search_in_server_browser_preset?rfm=1 [getsatisfaction.com]
I would like this to be a Preset like Core, Hardcore & Infantry
-------------------------------------------
A few months back I had created a gametype that was a custom server to simulate more realism in Battlefield 3. It was a great success, but unfortunately I wasn’t able to continue the server due to it not being mine.
After sending many request to Moderators and DICE members I never got an answer back, so I am hoping for the community to support me in getting as many votes as possible in Satisfaction to hopefully be able to launch this gametype one day or make notice for DICE to bring back the Custom Server Search option in the Battleblog Multiplayer gametype. Below is a big thread of the post and testing I had done over the course of the time. I still have the settings if any server owner will like to run these realistic settings. I’ll be more than glad to send them to you in hope of one day playing this all the time.
DICE if you won’t support this and please allow us to have the Custom Server Search button that used to exist in the Multiplayer Gametype Preset "Custom"
Community Video on GAMEPLAY
--------------------------------------------------
http://www.youtube.com/watch?v=EeNYX1DF540 [youtube.com] 4:23 is my favorite part. Unexpected deadly grenade.
--------------------------------------------------
http://www.youtube.com/watch?v=ErefXkwS0dI [youtube.com]
“The product i got was a very team based orientated match with everyone using a variety of classes.“
Read the experience and see the gameplay below in “Gameplay Changes to Damage and much more”
Original Thread (Project Reality Coming Soon to BF3. 1000+ Post) (OLD)
------------------------ ------------------
http://battlelog.battlefield.com/bf3/forum/threadview/2832654489551634507/ [battlelog.battlefield.com]
Gameplay Changes to Damage, Fixes and much more
-------------------------------------------------------------------------
ELIMINATED Run & Gun completely off this Preset/Game mode.
No Mini Map.
Increased Damage on all weapons and vehicles
Increased Vehicle spawn time to make them much more valuable and rare during firefights
Increased spawn time on infantry so squads always have to stick together and watch each other.
Weapon Damage Change
Explosion Splash Damage Change
Explosive Damage Change
Increased Fall Damage
Incorporated Strong team work elements and tactics
Joining Squads is a must
Incorporated stress during firefights (Much more intense and immersive)
Incorporated stress during vehicle firefights (Also much more immersive)
Incorporated Situation Awareness
FIXED the hit registration issue and rubber band bullets behind walls.
& Much more
Tactics & Changes
-----------------------------
Tactics are key to this game mode.
Mortars: require a spotter to know where the shots are landing, no mini map for Mortars it is disabled.
Spawn times increased to 45 seconds + 12 seconds down time. So make sure to have a medic. Going lone wolf will keep you dead for long periods of time. This is so infantry can focus on objective instead of kills and random run and gun. This is also a way to cause stress to a player making it difficult to make decisions without thinking of repercussion.
Example 2 squads attacking one flag, that will make a intense long firefight were no one wants to die, if you do the flag is lost.
Soldier downtime is increased so medics have a bigger window of opportunity to revive.
Vehicle spawn time has been heavily increased. Vehicles are rare on the Battlefield and are essential, they can turn the tide of the battle with proper use.
The product i got was a very team based orientated match with everyone using a variety of classes.
Feedback Thread. (OLD)
http://battlelog.battlefield.com/bf3/forum/threadview/2832654624828893037/ [battlelog.battlefield.com]
(Very close to this http://www.youtube.com/watch?v=CXlyGjZ1GH4 [youtube.com] and http://www.youtube.com/watch?v=jY8WD6HpUbM) [youtube.com]
Vehicles & Changes
----------------------
Vehicles
All Vehicles are extremely effective against infantry. Teamwork is required to take the enemy teams Ground & Air assets out.
Transport Vehicles Buffed against Infantry: Transport vehicles .50 is now effective Vs infantry and provides good covering fire.
Light Armored Vehicles Buffed against Infantry: .50 is more effective & provides great reconnaissance.
Armored Personal Carrier Buffed against Infantry: Main gun buffed and increased blast radius against infantry. Light and Heavy Coaxial Damage increased.
Tanks Buffed against Infantry: Blast radius for main gun greatly increased against Infantry. Light and Heavy Coaxial Damage increased.
Helicopters Buffed against Infantry: Gunner blast radius greatly increased. FFA damage and blast radius greatly increase. Helicopters are now able to hover high above the sky and provide infantry with great covering fire and support without exposing themselves to ground targets.
Transport Helicopters: M134 Minigun greatly buffed against infantry. Transport Helicopter provides great transportation and extraction.
Anti Air Buffed against Infantry: Heavily buffed against infantry and transport vehicles.
Explosives
---------------------
C4 is extremely deadly vs infantry:
(Great in ambush situations and vehicles thanks to No Mini Map)
M18 Claymore Buffed vs infantry
(It's much more powerful and can take out multiple targets. No more running across and surviving a claymore explosion anymore)
M67 Grenade Buffed vs infantry:
(it can easily take out multiple targets now with a bigger kill radius. 4:23 is my favorite part in the first community video Check above)
Mortars Buffed vs infantry:
It's extremely effective artillery now due to splash damage increase. (Requires a spotter see above)
RPG/SMAW Buffed vs Infantry and light vehicle:
(It can easily take out infantry, It also has the probability of killing the Passengers inside Light armored Vehicle and transport vehicle depending on the angle and place that it hits) spam doesn't occur it server this has been verified already.
M302 Buffed vs infantry and light vehicles:
(Extremely effective vs infantry and can also kill pasengers in a light armored vehicle if hit in the window or side door were they sit.)
---------------------
Assault Rifles.
2 hits anywhere in the body is a kill (Down from 4 in Regular HC)
2 hits anywhere in the body over 100m is a kill.(Down from 4 in Regular HC)
1 hit to the head is always a kill. (Down from 2 in Regular HC)
----------------------
Shotguns
Buckshot deadly at a further distance now. Damage varies at range.
Slug is a 1 hit kill. (semi-auto and pump)
----------------------
Pistols (haven't fully tested all of them out)
3 hits anywhere in the body is a kill (Down from 4 in Regular HC)
1 hit in the head is always a kill
---------------------
Bigger caliber pistols
.44, and Rex
1 shot kill anywhere in the body (Down from 2 in Regular HC)
2 shot killed required over a distance of 100m
---------------------
LMG's
2 hits anywhere in body is a kill (Down from 4-5 in Regular HC)
3 hits anywhere in body over 100m is a kill (Down from 5+ Regular HC)
1 hit to the head is always a kill. (Down from 2 in Regular HC)
---------------------
Bolt Action snipers
1 shot kill anywhere in the body. (Down from 2 in Regular HC)
---------------------
Semi-Auto snipers
2 hits anywhere in the body is a kill over over 100m (Same number of bullets as HC but leaves hp at 10%)
1 hit anywhere in the body is a kill under 100m
--------------------
SMG's
2 hits anywhere in the body under 100m is a kill
3 hits anywhere above 100m is a kill
1 hit to the head is always a kill
-------------------
Knife
It kills with 1 slash
Thank you HenryBlackburnEA, Crismo1 & Sentinel1393 for putting this into consideration in satisfaction and keeping an eye on it.
Sentinel1393
"Thank you all for your continued suggestions! We are definitely keeping an eye on this thread."
HenryBlackburnEA
"Thank you for your requests and suggestions. We will make a note of this. Do you have any other ideas?"
"Thanks for the continued feedback on this everyone. We'll be going over this for consideration."
"Getting a lot of attention. Thanks for the continued feedback on this."
Crismo1
"Thanks for the continued feedback on this people, we'll continue to share it with the team."
**Each VOTE, Comment & Support Counts**
***Please help Support at Get Satisfaction.***
If Dice decides to approve this it would be great.
All Main changes to gameplay and weapons are down below.
****All these changes are simple Server Setting Changes to make the preset. It's nothing big or drastic to implement this idea. Server takes less than 30 seconds to setup to play this****
https://getsatisfaction.com/battlefield3/topics/reality_hardcore_gametype_or_add_custom_server_search_in_server_browser_preset?rfm=1 [getsatisfaction.com]
I would like this to be a Preset like Core, Hardcore & Infantry
-------------------------------------------
A few months back I had created a gametype that was a custom server to simulate more realism in Battlefield 3. It was a great success, but unfortunately I wasn’t able to continue the server due to it not being mine.
After sending many request to Moderators and DICE members I never got an answer back, so I am hoping for the community to support me in getting as many votes as possible in Satisfaction to hopefully be able to launch this gametype one day or make notice for DICE to bring back the Custom Server Search option in the Battleblog Multiplayer gametype. Below is a big thread of the post and testing I had done over the course of the time. I still have the settings if any server owner will like to run these realistic settings. I’ll be more than glad to send them to you in hope of one day playing this all the time.
DICE if you won’t support this and please allow us to have the Custom Server Search button that used to exist in the Multiplayer Gametype Preset "Custom"
Community Video on GAMEPLAY
--------------------------------------------------
http://www.youtube.com/watch?v=EeNYX1DF540 [youtube.com] 4:23 is my favorite part. Unexpected deadly grenade.
--------------------------------------------------
http://www.youtube.com/watch?v=ErefXkwS0dI [youtube.com]
“The product i got was a very team based orientated match with everyone using a variety of classes.“
Read the experience and see the gameplay below in “Gameplay Changes to Damage and much more”
Original Thread (Project Reality Coming Soon to BF3. 1000+ Post) (OLD)
------------------------ ------------------
http://battlelog.battlefield.com/bf3/forum/threadview/2832654489551634507/ [battlelog.battlefield.com]
Gameplay Changes to Damage, Fixes and much more
-------------------------------------------------------------------------
ELIMINATED Run & Gun completely off this Preset/Game mode.
No Mini Map.
Increased Damage on all weapons and vehicles
Increased Vehicle spawn time to make them much more valuable and rare during firefights
Increased spawn time on infantry so squads always have to stick together and watch each other.
Weapon Damage Change
Explosion Splash Damage Change
Explosive Damage Change
Increased Fall Damage
Incorporated Strong team work elements and tactics
Joining Squads is a must
Incorporated stress during firefights (Much more intense and immersive)
Incorporated stress during vehicle firefights (Also much more immersive)
Incorporated Situation Awareness
FIXED the hit registration issue and rubber band bullets behind walls.
& Much more
Tactics & Changes
-----------------------------
Tactics are key to this game mode.
Mortars: require a spotter to know where the shots are landing, no mini map for Mortars it is disabled.
Spawn times increased to 45 seconds + 12 seconds down time. So make sure to have a medic. Going lone wolf will keep you dead for long periods of time. This is so infantry can focus on objective instead of kills and random run and gun. This is also a way to cause stress to a player making it difficult to make decisions without thinking of repercussion.
Example 2 squads attacking one flag, that will make a intense long firefight were no one wants to die, if you do the flag is lost.
Soldier downtime is increased so medics have a bigger window of opportunity to revive.
Vehicle spawn time has been heavily increased. Vehicles are rare on the Battlefield and are essential, they can turn the tide of the battle with proper use.
The product i got was a very team based orientated match with everyone using a variety of classes.
Feedback Thread. (OLD)
http://battlelog.battlefield.com/bf3/forum/threadview/2832654624828893037/ [battlelog.battlefield.com]
(Very close to this http://www.youtube.com/watch?v=CXlyGjZ1GH4 [youtube.com] and http://www.youtube.com/watch?v=jY8WD6HpUbM) [youtube.com]
Vehicles & Changes
----------------------
Vehicles
All Vehicles are extremely effective against infantry. Teamwork is required to take the enemy teams Ground & Air assets out.
Transport Vehicles Buffed against Infantry: Transport vehicles .50 is now effective Vs infantry and provides good covering fire.
Light Armored Vehicles Buffed against Infantry: .50 is more effective & provides great reconnaissance.
Armored Personal Carrier Buffed against Infantry: Main gun buffed and increased blast radius against infantry. Light and Heavy Coaxial Damage increased.
Tanks Buffed against Infantry: Blast radius for main gun greatly increased against Infantry. Light and Heavy Coaxial Damage increased.
Helicopters Buffed against Infantry: Gunner blast radius greatly increased. FFA damage and blast radius greatly increase. Helicopters are now able to hover high above the sky and provide infantry with great covering fire and support without exposing themselves to ground targets.
Transport Helicopters: M134 Minigun greatly buffed against infantry. Transport Helicopter provides great transportation and extraction.
Anti Air Buffed against Infantry: Heavily buffed against infantry and transport vehicles.
Explosives
---------------------
C4 is extremely deadly vs infantry:
(Great in ambush situations and vehicles thanks to No Mini Map)
M18 Claymore Buffed vs infantry
(It's much more powerful and can take out multiple targets. No more running across and surviving a claymore explosion anymore)
M67 Grenade Buffed vs infantry:
(it can easily take out multiple targets now with a bigger kill radius. 4:23 is my favorite part in the first community video Check above)
Mortars Buffed vs infantry:
It's extremely effective artillery now due to splash damage increase. (Requires a spotter see above)
RPG/SMAW Buffed vs Infantry and light vehicle:
(It can easily take out infantry, It also has the probability of killing the Passengers inside Light armored Vehicle and transport vehicle depending on the angle and place that it hits) spam doesn't occur it server this has been verified already.
M302 Buffed vs infantry and light vehicles:
(Extremely effective vs infantry and can also kill pasengers in a light armored vehicle if hit in the window or side door were they sit.)
---------------------
Assault Rifles.
2 hits anywhere in the body is a kill (Down from 4 in Regular HC)
2 hits anywhere in the body over 100m is a kill.(Down from 4 in Regular HC)
1 hit to the head is always a kill. (Down from 2 in Regular HC)
----------------------
Shotguns
Buckshot deadly at a further distance now. Damage varies at range.
Slug is a 1 hit kill. (semi-auto and pump)
----------------------
Pistols (haven't fully tested all of them out)
3 hits anywhere in the body is a kill (Down from 4 in Regular HC)
1 hit in the head is always a kill
---------------------
Bigger caliber pistols
.44, and Rex
1 shot kill anywhere in the body (Down from 2 in Regular HC)
2 shot killed required over a distance of 100m
---------------------
LMG's
2 hits anywhere in body is a kill (Down from 4-5 in Regular HC)
3 hits anywhere in body over 100m is a kill (Down from 5+ Regular HC)
1 hit to the head is always a kill. (Down from 2 in Regular HC)
---------------------
Bolt Action snipers
1 shot kill anywhere in the body. (Down from 2 in Regular HC)
---------------------
Semi-Auto snipers
2 hits anywhere in the body is a kill over over 100m (Same number of bullets as HC but leaves hp at 10%)
1 hit anywhere in the body is a kill under 100m
--------------------
SMG's
2 hits anywhere in the body under 100m is a kill
3 hits anywhere above 100m is a kill
1 hit to the head is always a kill
-------------------
Knife
It kills with 1 slash
Thank you HenryBlackburnEA, Crismo1 & Sentinel1393 for putting this into consideration in satisfaction and keeping an eye on it.
Sentinel1393
"Thank you all for your continued suggestions! We are definitely keeping an eye on this thread."
HenryBlackburnEA
"Thank you for your requests and suggestions. We will make a note of this. Do you have any other ideas?"
"Thanks for the continued feedback on this everyone. We'll be going over this for consideration."
"Getting a lot of attention. Thanks for the continued feedback on this."
Crismo1
"Thanks for the continued feedback on this people, we'll continue to share it with the team."
Enlisted: 2011-10-25
Enlisted: 2011-10-25
Enlisted: 2011-10-25
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Enlisted: 2011-10-28
Enlisted: 2012-07-05
Enlisted: 2011-10-26
Enlisted: 2012-05-07
Enlisted: 2011-10-29
Enlisted: 2011-10-27
Enlisted: 2011-10-30