Server R31 is due on Thursday the 20th of Sept.

Thread is locked.
Tezix
Enlisted: 2012-05-11
2012-09-19 08:56 , edited 2012-09-19 12:25 by zh1nt0
Hey all!

On Thursday the 20th of September, starting at 08:00 UTC, the RSP companies will update all game servers. It usually takes about a day until the majority of game servers are updated.

The new game server version is a bugfix release; it does not add any new features.

Changelist
• Fixed a bug where a new squad leader wasn’t chosen when the current squad leader left.
• MK1A3 fix to add flechette rounds instead of frag rounds in gun master mode for premium players(Non-premium already have flechette rounds).
• Fixed a bug with Squad Rush on Sharqi Peninsula where the user was spawned out of combat if they spawned in shortly after the first MCOM exploded.
• Stationary and mobile AA cannon damage has been reduced by 30% versus the Gunship.
• Jet cannon damage has been reduced by 50% versus the Gunship.
• The delay before moving the Gunship forward to a new base in rush has been increased from 15 to 30 seconds.
• The Delay between Gunship spawns has been increased from 90 to 120 seconds in rush.
• Initial delay before the Gunship spawns in rush has been increased from 15 to 60 seconds.
Putusernamehere
VA Enlisted: 2012-04-15
2012-09-19 09:09
Tomorrow is the day! the day that all getting nerfed and another weapon glitch shows up... Like everytime.
Fiesta_Solara
NO Enlisted: 2011-11-09
2012-09-19 09:21
Too bad no fix for the ECM jammer working as flares 2.0 with insane short reload, thus making heli's invincible if you use it correctly.
Range of the Stigla: 400m in a sphere Range of the airvehicle-weapons and 3D spotting: unlimited. Happy dying from out of your stingerrange by aircraft that bombard you from orbit right above you.
webweaver40
US Enlisted: 2011-10-25
2012-09-19 09:25
you fixed the probs with the AC130 - Great! NOW FIX THE CHOPPERS TO WHERE THEY ARE USABLE IN COMBAT AGAIN!
Death1099
US Enlisted: 2011-12-25
2012-09-19 09:30
webweaver40 said:
you fixed the probs with the AC130 - Great! NOW FIX THE CHOPPERS TO WHERE THEY ARE USABLE IN COMBAT AGAIN!


They should just give you below radar and that is it.
Show me the Blue light. I need to relax.
Evil_Liberal
US Enlisted: 2011-12-31
2012-09-19 10:13
so this ain't going to fix the server crash issue ?
DirtyBojanglez
US Enlisted: 2011-10-25
2012-09-19 10:29
Curious to see how this works out. If it doesn't, I'll whine right along with the rest of the community.
Kill, spray anything in the way!
b0d021
ES Enlisted: 2011-12-30
2012-09-19 10:41
Fiesta_Solara said:
Too bad no fix for the ECM jammer working as flares 2.0 with insane short reload, thus making heli's invincible if you use it correctly.

Was going to say inb4solarastartscrying,too late...
An error reported to EA....nice...
Anqueeta
CX Enlisted: 2011-10-27
2012-09-19 10:56 , edited 2012-09-19 11:01 by Anqueeta
Fiesta_Solara said:
Too bad no fix for the ECM jammer working as flares 2.0 with insane short reload, thus making heli's invincible if you use it correctly.


Yeah DICE, pls nerf the choppers more... something like, they explode when being spotted or so...
COD PLAYA
ADefianceDuck
IE Enlisted: 2011-10-28
2012-09-19 11:06
• Jet cannon damage has been reduced by 50% versus the AC-130 ? why ?
Our Forums - http://platoon.forumga.net/
V1NNY_OCEAN
US Enlisted: 2011-10-24
2012-09-19 11:10
good fix for the gunship. it was a sitting duck.
b0d021
ES Enlisted: 2011-12-30
2012-09-19 11:11 , edited 2012-09-19 11:13 by b0d021
Coyler38 said:
• Jet cannon damage has been reduced by 50% versus the AC-130 ? why ?

Because with well timing nad positioning you got 2 kills in one single pass that is why,that thing is useless in conquest.They should also decrease the reload time for flares a bit.

Also,change its flypath in Bandar,it flies right over the stationary AAs.and there is always someone camping AAs,on both sides,LOL
An error reported to EA....nice...
ADefianceDuck
IE Enlisted: 2011-10-28
2012-09-19 11:22
b0d021 said:
Coyler38 said:
• Jet cannon damage has been reduced by 50% versus the AC-130 ? why ?
Because with well timing nad positioning you got 2 kills in one single pass that is why,that thing is useless in conquest.They should also decrease the reload time for flares a bit.

Also,change its flypath in Bandar,it flies right over the stationary AAs.and there is always someone camping AAs,on both sides,LOL


Yea its totally useless ! lmao http://www.youtube.com/watch?v=7sNNubEwY0M [youtube.com]
Our Forums - http://platoon.forumga.net/
angelight85
Enlisted: 2011-10-26
2012-09-19 12:07
What they need to do is make it pilot-able like the one in BF1942 Desert Combat mod http://youtu.be/1-rBEkFVdg8 [youtu.be] screw what consoles are capable of just do as you said you would DICE and make the PC the lead platform properly. If it could be flown it would open up a lot more evasive tactics and it wouldn't need to have everything nerfed against it. Also fix the jets the airframes are completely different so they should have different flight characteristics this was understood in BF2 different aircraft different dogfighting tactics more skill required from the pilot other than a in flight staring contest (constant circle) when you get 2 evenly matched pilots.

*End Rant*
mweagIe
NL Enlisted: 2011-10-24
2012-09-19 12:13 , edited 2012-09-19 12:17 by mweagIe
FIX THE HIPFIRE/CROSSHAIR BUG DICE

Really, you made this glitch with the march patch, but it is still in the game.

How oblivious are you guys to the problems in the game?!?

(In case you dont know it: http://www.youtube.com/watch?v=7bINyx_odEE&feature=youtu.be) [youtube.com]
M16 <3 - M16 <3 - M16 <3 - M16 <3 - M16 <3 - M16 <3 - M16 <3 - M16 <3 - M16 <3 - M16 <3 - M16 <3 - M16 <3 - M16 <3 - M16 <3 - M16 <3 - M16 <3 - M16 <3 - M16 <3 - M16 <3 - M16 <3 - M16 <3 - M16 <3 - M16 <3 - M16 <3
AcridGoblin
GB Enlisted: 2012-07-27
2012-09-19 12:16
what a joke instead of increasing time for ac 130 to spawn why not give more stinger ammo.
When the rich wage war its the poor who die.
Bedwell108
Enlisted: 2011-10-27
2012-09-19 12:24
Coyler38 said:
b0d021 said:
Coyler38 said:
• Jet cannon damage has been reduced by 50% versus the AC-130 ? why ?
Because with well timing nad positioning you got 2 kills in one single pass that is why,that thing is useless in conquest.They should also decrease the reload time for flares a bit.

Also,change its flypath in Bandar,it flies right over the stationary AAs.and there is always someone camping AAs,on both sides,LOL
Yea its totally useless ! lmao http://www.youtube.com/watch?v=7sNNubEwY0M [youtube.com]


He said in Conquest. You posted a video in rush. It IS overpowered in Rush, it's near useless in Conquest. Learn to read.
LuckyLuigi
NL Enlisted: 2011-10-24
2012-09-19 12:31
What is the point of boosting the gunship, it has such a huge blind spot zone that you can't defend it just takes 10 seconds longer before it is blown away.
smileyboyblue
Enlisted: 2011-10-28
2012-09-19 12:32
Still no removal of para-dropping in Rush..... still won't be playing that then.
chillyphilli-nz
NZ Enlisted: 2011-10-27
2012-09-19 12:35
Thanks DICE, keep up the good work <3
 
Thread is locked.
Thread is locked.