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Spawn on Radio Beacon, how long, explodes?

PapaCharlieNiner
US Enlisted: 2011-10-24
2011-10-29 19:37 , edited 2011-10-29 19:38 by PapaCharlieNiner
I don't understand the "rules" behind how long the Radio Beacon (mobile spawnpoint) lasts. Sometimes it blows up the very first time I use it. Sometimes it lasts forever, at least 10 consecutive spawns off of it. What I'm seeing is very different from the Beta, where they basically lasted until destroyed.

I'm not talking about the enemy blowing them up -- these are well hidden. When they explode, there is no enemy around.

Does it have to do with whether or not I'm a squad leader when I spawn on it?

Does it have to do with whether or not I spawn on a beacon I set myself?
BoomShakaB0xer
US Enlisted: 2011-10-24
2011-10-29 19:58
It has to do with you spawning with a certain class. If you plant the radio beacon, and upon respawn, you spawn as a recon, it will blow up and you will have to replant it again (along with tugs). Upon respawn, if you spawn with any other class, the radio beacon will still be there and you will not be required to replant.
Kardonius
US Enlisted: 2011-10-26
2011-10-29 20:48
Also if you spawn as recon and switch to spawn beacon immediately, you will lose it for that life as you start with 0 until the one planted blows, then it gives 1 back. So don't switch to the beacon immediately on spawn.
louisgouldbf3
Enlisted: 2011-10-29
2011-10-29 20:53
you must be an alien or sutin
aeneasiii
US Enlisted: 2011-10-25
2011-10-29 21:03
this is what is making me not play recon. I think I will start as recon, plant, and then change classes. Can a teamate make the beacon blow up if they are recon and spawn on my beacon?
PapaCharlieNiner
US Enlisted: 2011-10-24
2011-10-30 07:38 , edited 2011-10-30 07:39 by PapaCharlieNiner
Thanks, that makes sense. I was Recon every time I spawned on my own and exploded it.
Crutons
US Enlisted: 2011-10-24
2011-10-30 08:02
Each player can have one beacon out. The beacon explodes so you don't have to remember to pick it up or destroy it when you want to place it somewhere else.
DannyDrak
Enlisted: 2011-10-28
2011-11-02 13:57
How could they possibly think this is a good idea? Why can't it be like claymores, where if you have an excess of the alloted amount on the ground the previous ones disappear?
XenuIsWatching1
US Enlisted: 2011-10-24
2011-11-06 08:26
DannyDrak said:
How could they possibly think this is a good idea? Why can't it be like claymores, where if you have an excess of the alloted amount on the ground the previous ones disappear?

agreed
Treehuggerish
Enlisted: 2011-10-24
2011-11-06 08:54
DannyDrak said:
How could they possibly think this is a good idea? Why can't it be like claymores, where if you have an excess of the alloted amount on the ground the previous ones disappear?
AlbumO
US Enlisted: 2011-10-25
2011-11-06 09:01
Then a good squad will just beacon up near every single objective.
TheRmpz
DK Enlisted: 2011-10-24
2011-11-06 11:09
PleaseG said:
Then a good squad will just beacon up near every single objective.


They can already, you just have to remember who have the beacon at B as a example, you will then just spawn on the squad member who spawned there.

No beacon destroyed and all 4 players can spawn every where.
 
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