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Your Feedback Requested: Future Balance Updates

Enlisted: 2011-10-24
2011-11-30 16:10 , edited 2011-11-30 16:12 by BadBadRobot
Those balance tweaks look great. You guys should revisit the damage stingers do to helos/jets. It's too hard to take down a chopper / jet now when your teams air support sucks. I think the repair tool speed is fine!
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GB Enlisted: 2011-10-27
2011-11-30 16:10
All sounds good to me, particularly happy with the changes to flare, should make their use require a little more skill to be effective.

I would second the comment on the USAS. That with FRAG rounds is just ludicrous.

Lastly some kind of counter to mortars when there are no aircraft – on Caspian or Kharg someone using a mortar is an easy target for a strafing run, but on a map like Seine they're just too hard to deal with, without resorting to sitting back and mortaring yourself.
Enlisted: 2011-10-25
2011-11-30 16:10
Demize99 said:
Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
Spawn protection will no longer be canceled by the player looking around.
Slightly increased the speed at which a player can shoot again after sprinting.

Spawn protection isn't really the issue imo, it's the black fade in :/

And by how is the speed being increased? .15 sec, .20, .25 etc? That will make a huge difference in CQC situations with high ROF weapons vs low and mid ROF weapons.
Enlisted: 2011-10-27
2011-11-30 16:11
"Slightly increased the blast radius of the rounds fired by helicopter gunners vs infantry."

I don't think this is necessary. The damage the 30mm cannon does to infantry is good as it is IMHO.

Also, I still don't see a fix for:

-Bugged TV missiles
-Heavily underpowered Jet Guided Missiles.

Do you have anything planned for that?
US Enlisted: 2011-10-25
2011-11-30 16:11
I approve of the list. Sounds great. And about the USAS ^^
DK Enlisted: 2011-10-24
2011-11-30 16:11

And how are we supposed to know, when a missile is near enough, to shoot flares? Gief same views as in BF2 for air vehicles then.
RO Enlisted: 2011-10-31
2011-11-30 16:11
on Canals, the stationary AA on the carrier needs to be moved to the other side of the ship, where it wouldn't be able to reach the infantry on the shore.
IL Enlisted: 2011-10-24
2011-11-30 16:11
The SOFLAM works just fine... But the Javeline itself misses almost everytime I try to hit a moving vehicle, land or air, so fix that please I tried about 20 missles and only got 2-3 vehicles max. The Javeline itself too is not as powerful as anyone would think, you still need the same amount of rockets as the RPG7 and the SMAW to kill a tank.
That seems a lot imbalanced in my opinion.
Enlisted: 2011-10-27
2011-11-30 16:11
The IRNV scope is the main change necessary: it's clearly too effective. It renders iron sights and low-powered scopes entirely redundant.
BE Enlisted: 2011-10-25
2011-11-30 16:11
I like all the changes listed. I just hope people will start using the laser designator more. Its a shame to see the javelin not being used
CZ Enlisted: 2011-10-25
2011-11-30 16:11 , edited 2011-11-30 16:12 by Overpow3rd
No nerf to AAs (Centurion, Pantsir, Tunguzka, LAV-AD) and their effective range? You are joking right? That shit is OP as hell. Try to fly anything as RU on Canals when US has good Centurion shooter. Impossible. I cant believe why you havent fixed that yet. Also, increase flight ceiling on the same map, its ridiculous you can fly only 250 meters high.
AU Enlisted: 2011-10-31
2011-11-30 16:12
Yessssss yes yes.
GB Enlisted: 2011-10-27
2011-11-30 16:12 , edited 2011-11-30 16:13 by ukparadox
un-nerf the IRNV scope.

The only people complaining are the fucking bush wookies who camp like master boy scouts the entire match.

Camper tears = Nerf = so wrong.

Stop making people play THIER game the way YOU want them to play it and play the game how its supposed to be played and not camping the entire time!!

Also increase the flare timer on air vehicles, or limit the amount they carry so its actually possible to hit one before running out of ammo.
BE Enlisted: 2011-10-26
2011-11-30 16:12
plz Dice but battlerecorder back i want to make movie's without battlerecord i can't (battlerecorder means battlefield 3 is getting more famous :D)
US Enlisted: 2011-10-24
2011-11-30 16:12
Can you increase the Ammo for the Javelin?

Two Javelin rounds seems harsh (not enough to kill a non-repaired tank). Even with these changes you get twice as many RPG/SMAW rounds.

An anti-tank squad using javs is practically required to have a support player even with the explosive perk.
IT Enlisted: 2011-10-24
2011-11-30 16:12
Seems the right way. good
AU Enlisted: 2011-10-25
2011-11-30 16:13
Reduce the radius of the tac light beam at medium range, significantly reduce the maximum sight range of the IRNV scope for all weapons. Probably an USAS frag nerf as well, since it basically turns you into a walking LAV at this point.
FI Enlisted: 2011-10-28
2011-11-30 16:13
Nerf the f200, flash light and usas!
US Enlisted: 2011-10-24
2011-11-30 16:14
All sounds pretty great, especially flares, chopper vs tank dmg, Jav, repair tool, and spawn protection stuff.
GB Enlisted: 2011-10-28
2011-11-30 16:14
Mines, please limit the amount of mine :)

Otherwise that list might bring the game up to perfect :)
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