2013-06-16 12:48 , edited 2013-06-16 13:11 by Zorlox420
personally. i think if you're off the ground the thing should just blow up if you switch seats. that or lock seats when in the air.
on the way the choppers fly. I don't know if i'm the only one but I very much preferred them in bf2 so much so that i went from going all out choppers in bf2 to not even playing them in bf3.it just feels so restricting, for lack of a better word. I think this is more of a console/port issue though, but that's just speculation on my part, I can't even imagine how one could pull the stunts we used to in bf2 with a paddle. let alone fly the thing
btw, major nostalgia about not having some tunnels like in kubra dam to fly through, with choppers and jets. those are the kinds of 'f yeah' moments that stick with ya. then again, with the lack of fine control I doubt you could even manage it with these air vehicles.
bf2 had proper heli and jet physics in bf3 they just went back to minecraft physics in my opinion as they totally lost the plot when making bf3 heli and jet.
is amazing how dice once made bf2 and then eagames got rid of them for newer dice team or something like that and then decided in there stupid wisdom to make the heli not be able to do more than 45 degree turns
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2013-06-16 16:20 , edited 2013-06-16 16:21 by Hodor_Cometh
O_iO-uIIu-Oi_O said:I mean seriously... Do you even fly choppers? They aren't overpowered at all.
Wow you're smart.Really, you should try.
Maybe for consoles, or probably you are a bad pilot as well that thinks he's good, but theyre OP as hell on PC.
2013-06-16 18:54 , edited 2013-06-16 19:00 by MackTKau
Lol, it's all the ground pounders fault they haven't been able to 'adapt' to orbit campers.
How exactly would you suggest people on the ground 'adapt' to a helo camping off the map?
Choppers shouldn't be able to camp in orbit with full ability to spam their weapons and rack up huge killstreaks without risk from the ground.
The air jockey superiority complex is such bullshit, they want to be able to go 100-0 without risk.
The helo players want to camp outside the map, against nerfed 400 meter range stingers and nerfed mobile AA, and the jet players want to fly in orbit and spam rocket pods using OP 3d spotting all the while claiming that mobile AA is too powerful at long ranges and should be nerfed into the ground even more.
I used to be a helo gunner in 16v16 clan matches in BF2 (my highest score in a Bf2 round was destroying a team in the Havok on Sharqi) and there was never this bullshit idea that we had to camp outside the map to contribute. I played Desert Combat and that was far more balanced than BF3 was. For all you noobs who whine about lock-on stingers, I'll be happy to accept the Desert Combat dumbfire stingers and an SA-3/Patriot Launcher back at base. You'd all be crying in no time when your precious no skill counter-measures (apparently no skill counter-measures are fine while no skill lock-on weapons should be nerfed into oblivion) don't work against the fast straight flying stinger, and I can manually aim a Patriot missile into the cockpit from 1250 meters away.
Sure, stand off attacks with rockets and TVGM's are an acceptable tactic in BF2, but it wasn't very effective. And you actually had to stay on the accessible battlefield. In BF3 the maps are so small it's impossible to 'adapt' to a camping chopper because there's just no room for ambushing or cover. Taking the mobile anti-air on Oilfields was great fun because the chopper players would be focused on the main flags, you'd come in from the side and destroy them from behind a building.
* The cannons have more range.
* The rockets can be fired from orbit, and will move in flight to make up for shitty aim or firing over long distances.
* The TVGM has longer range.
* 3D spotting.
So please, spare me the BS about how tough and hard it is on chopper pilots, and how camping outside the range of anyone on the ground is the 'only method' of getting kills, because of the oh so OP stinger missiles.
The highest combined number of kills with the Stinger and Iglas in BF2 is some Ukranian guy and he only has 4,380 in 2500 hours of play-time, with a 10% accuracy. That's one kill every 34 minutes he's played the game. OMG SO OP NERF IT NAO.
To compare, the most combined Havok + Viper is 192,129, in 1268 chopper hours, one kill every 23 seconds.
Yeah, the stingers and mobile AA are SOOOO OP. The Helo guys can't even get a damn kill!
Nerf Jets and the Jet Scrubs who fly them.
If you care that much about personal score you're allready playing the wrong game amigo:)
2013-06-16 19:21 , edited 2013-06-16 19:23 by 1PracticeGuhn-fu
El_Monster029 said:Well, this isn't fully true. Modern helicopters have an emergency system which will engage in exact this situation. If the engine cuts out, the rotor blades change their pitch, so that the heli will not drop like a rock directly. It won't last forever though. What DICE could do, is to reduce the floating factor a bit.
And as for the physics: the heli shouldn't just FLOAT down like a piece of paper when you switch to the gunner seat! If Dice fixes the physics around the helicopters to make them drop like a rock when the engine cuts out (AS IT SHOULD!!!!) then that would get rid of all the seat switchers out there. Hopefully that would mean more pilots that know what they are doing instead of tons of &quot;pro&quot; gunners who seat switch all day.
Your half right there mate,
It's known as Auto-rotation.
Until the main rotor blades spin down the falling rate will be limited by there lift, also the rotor blades will never stop due to your mentioned point of rotor pitch and the descending wind force.
As long as you crash it skids down you'll have a good chance of survival.
IMO Dice should increase the drop rate depending on altitude, up to a terminal velocity.
Plus 1 on you cannot change seats mid-flight.
Kick it off like Sparta.