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Master List of Modern Battlefield Guidelines

Xietsu
Enlisted: 2011-10-25
2013-03-24 09:38 , edited 2013-04-09 12:30 by Xietsu
This post has been hidden by the Battlelog administrators.
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3yonelsa2r
DK Enlisted: 2011-10-28
2013-03-24 09:39
lets us have part to ;D
Xietsu
Enlisted: 2011-10-25
2013-03-24 09:39 , edited 2013-04-09 14:51 by Xietsu
110 points, 233 total w/ subsets tallied

153 points, 308 total if inc. "Omitted" section

Last post ITT = LATEST UPDATE

- Part 1 & 2 Character Limit Capped (not recent) -

- READ http://tiny.cc/MLOMBG_full [tiny.cc] for FINAL ED. -

Link Here!

tiny.cc/MLOMBG

Tweet Support! - "check out compiled BF4 rubric tiny.cc/MLOMBG 233 points!"

@Battlefield @demize99 @pottan @gustavhalling @zh1nt0 @PatrickBach @crash7800 @L_Twin

@DICEfigge @HelloAndy @slicedlime @fikabord @asd81_ @Alekssg @EA_DICE

767 likes on old GetSatisfaction service > tinyurl.com/MLBF3DF


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GreenArrow__0211
MA Enlisted: 2012-11-10
2013-03-24 09:59
seems good :D
Teh-0uZei
FI Enlisted: 2011-11-16
2013-03-24 10:03 , edited 2013-03-24 10:14 by Teh-0uZei
This man right here, KNOWS HE'S BUSINESS!!! i approve and hope DICE does too!

- Teh-0uZei
Evilhardt
Enlisted: 2011-11-26
2013-03-24 10:18 , edited 2013-03-24 10:18 by Evilhardt
Xietsu said:
8.) TEAM BALANCE - If 1 side loses drastically, have the next round randomize/balance by average SPM per team




And don't affect players that have each other in their friendlist!
Sentient_No_7
US Enlisted: 2011-11-03
2013-03-24 10:29
Other than 3-4 things, this list is golden. DICE PLEASE. As a loyal fan since the this series began, I implore you PLEASE implement most of this list. Much of the fanbase has been throwing money at you for more than a decade, least you could do is give us the game we're asking for.
Weiter, weiter ins Verderben Wir müssen leben bis wir sterben
BalisticX
NZ Enlisted: 2012-06-24
2013-03-24 10:49
I see no flaws in what you are requesting. You have obviously put much thought into your list and the accompanying arguments and pictures which is really good. If one of these suggestions makes it into the next installment of the Battlefield franchise you should be fully credited and hold your head up high knowing you made an improvement.
Jerjus
PL Enlisted: 2011-10-27
2013-03-24 10:58 , edited 2013-03-24 10:59 by Jerjus
I don't agree with 9g, exiting a disabled vehicle should be just slower.
This signature has totally been hidden by the Battlelog administrators
JDoeBIAMC
US Enlisted: 2012-11-24
2013-03-24 11:05
Great list of ideas, the vast majority of which I would enjoy seeing and if implimented, that you're given some kind of credit for the idea.

On the other side of the coin (coder/programmer perspective), a lot of those would be holy hell to code and implement into a game that, at this stage, is getting very close to post production if not there already since it's slated to be released later this year.
"Look at what you have; Look at what you want. Fix what you have in such a way so you can get what you want." - Robert L. Roberts, 1978
Affright77
CA Enlisted: 2011-11-16
2013-03-24 18:49
I agree with most everything you have written! I just updated mine a little and i'll keep updating till my brain runs out of ideas xD
Ark218
US Enlisted: 2011-10-24
2013-03-24 19:21
Jerjus said:
I don't agree with 9g, exiting a disabled vehicle should be just slower.


I believe entering and exiting should be a literal animation, with your digital model vulnerable. So when you enter, he climbs up and into the vehicle. During this time if you are shot you are shot. Exiting could be faster, since anyone would move faster if they knew death was imminent, and their vehicle was on fire/ failing. For example bailing out of a tank would involve a climb up out of the cupola and a roll down the side.
kulmason
CA Enlisted: 2011-12-26
2013-03-24 20:18
No bootcamp? BS.
Raliks
SE Enlisted: 2012-06-07
2013-03-24 20:40
Please get hired at DICE.
I paid 50$ for this awesome signature! You're sooo peanutbutter and jelly right now...
Xietsu
Enlisted: 2011-10-25
2013-03-24 21:14 , edited 2013-04-02 20:57 by Xietsu
kulmason said:
No bootcamp? BS.


Lol @ that's all you have to post ;'{

BalisticX said:
I see no flaws in what you are requesting. You have obviously put much thought into your list and the accompanying arguments and pictures which is really good. If one of these suggestions makes it into the next installment of the Battlefield franchise you should be fully credited and hold your head up high knowing you made an improvement.


JDoeBIAMC said:
Great list of ideas, the vast majority of which I would enjoy seeing and if implimented, that you're given some kind of credit for the idea.

On the other side of the coin (coder/programmer perspective), a lot of those would be holy hell to code and implement into a game that, at this stage, is getting very close to post production if not there already since it's slated to be released later this year.


some ideas in here are unique to me, but many i compiled from reading almost all the recent & ancient suggestion lists

no credit needed x_x

just for Dice if they appreciate some cohesive center for community feedback on what can produce a sensible Battlefield realm! O_O





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Johnny_FK
Enlisted: 2011-10-27
2013-03-24 23:28
Totally agreeing with OP!
Dunban
CH Enlisted: 2011-11-02
2013-03-24 23:28
/signed
FORCExRECON
Enlisted: 2011-10-25
2013-03-24 23:28
signed bruh
Hey... I'm premium
Xietsu
Enlisted: 2011-10-25
2013-03-25 00:34 , edited 2013-04-02 20:58 by Xietsu
Jerjus said:
I don't agree with 9g, exiting a disabled vehicle should be just slower.


that's 9h btw

but i think most would disagree with you, as many, i have seen, are predominantly upset with the way vehicle disabling works

the vehicle is disabled...so why do the exit hatches work?

gotta get out pre-emptively to repair! =]





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sterodicsquirell
US Enlisted: 2011-10-25
2013-03-25 04:38
bump
The BF4 forum section is as useful as Helen Keller's eyeglasses.
 
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