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Semi-Auto sniper.. how to use?

Wesker4755
US Enlisted: 2016-01-17
2016-04-15 22:15
Seriously.. how the hell are people suppose to get kills with semi-auto snipers? I can be prone with bi-pod aiming center mass at a stationary enemy at short to mid range and the shot just fails to connect. And I'm not talking about firing multiple shots. I mean the first shot. This happens all most all the time. Some times I get lucky and it actually hits for some reason. I doubt it is my aim because I know I would be able to easily hit them with a bolt action or even AR.
MisanthropicImp
GB Enlisted: 2014-05-28
2016-04-24 12:54
Wesker4755 said:
Seriously.. how the hell are people suppose to get kills with semi-auto snipers?

1. point
2. click x3
3.???
4. profit



Wesker4755 said:
prone with bi-pod

thats probably a bad idea
Fly, you fools!
Resin_Smoker
DE Enlisted: 2011-10-29
2016-04-30 08:48 , edited 2016-04-30 11:18 by Resin_Smoker
Wesker, DMR's can easily be some of the most powerful weapons in the game when used correctly. Now first off you must realize that a DMR's idea "max" range is about 100 meters but this doesn't mean that it can't be used for CQ. Anything farther out then this will require 3 or more connecting shots to kill the target.

Read my CQ GUIDE: http://battlelog.battlefield.com/bf3/forum/threadview/2979150494248894038/ [battlelog.battlefield.com]

Beyond all of that remember a few things...
1) DMR's are not made for extreme ranged sniping as the damage drop off becomes too severe at ranges requiring a scope.

2) Most always a holo-sight or similar recticle is preferred as it allows you to see more of what's going on while staying focusing in on the target. With this you can see and judge the rate of bullet drop as well as react faster to what's going on around you. Besides anything larger then a x4 scope will give away your position due to scope glint.

3) DMR's first two - three shots have manageable recoil and as such you should be firing in short bursts to keep your accuracy spot on.

4) Bipods are largely useless in 90% > of the confrontations your likely to encounter. Let's face it, by the time you've set it up its most likely too late to be of any use.

5) For longer ranged attacks I'd suggest the EMR but for CQ, the M417 is a beast! The SKS is really for those that would be better off playing the Assault class.

6) There is never any reason not to use a suppressor.

7) Don't play like a bush-Wookie as the DMR is designed for a more aggressive stile of play. Instead play like an assault, get in your enemies face or better yet flank them!

8) Aim for the area at the top of the sternum or just below the neck. In many cases, the first shots recoil will raise the second for a head shot.

9) Surpression is your friend... Use it to keep enemies from counter attacking effectively.

Cheers

Resin_Smoker
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STARTER111
US Enlisted: 2012-11-18
2016-05-05 17:57
Resin_Smoker said:
Wesker, DMR's can easily be some of the most powerful weapons in the game when used correctly. Now first off you must realize that a DMR's idea "max" range is about 100 meters but this doesn't mean that it can't be used for CQ. Anything farther out then this will require 3 or more connecting shots to kill the target.

Read my CQ GUIDE: http://battlelog.battlefield.com/bf3/forum/threadview/2979150494248894038/ [battlelog.battlefield.com]

Beyond all of that remember a few things...
1) DMR's are not made for extreme ranged sniping as the damage drop off becomes too severe at ranges requiring a scope.

2) Most always a holo-sight or similar recticle is preferred as it allows you to see more of what's going on while staying focusing in on the target. With this you can see and judge the rate of bullet drop as well as react faster to what's going on around you. Besides anything larger then a x4 scope will give away your position due to scope glint.

3) DMR's first two - three shots have manageable recoil and as such you should be firing in short bursts to keep your accuracy spot on.

4) Bipods are largely useless in 90% > of the confrontations your likely to encounter. Let's face it, by the time you've set it up its most likely too late to be of any use.

5) For longer ranged attacks I'd suggest the EMR but for CQ, the M417 is a beast! The SKS is really for those that would be better off playing the Assault class.

6) There is never any reason not to use a suppressor.

7) Don't play like a bush-Wookie as the DMR is designed for a more aggressive stile of play. Instead play like an assault, get in your enemies face or better yet flank them!

8) Aim for the area at the top of the sternum or just below the neck. In many cases, the first shots recoil will raise the second for a head shot.

9) Surpression is your friend... Use it to keep enemies from counter attacking effectively.

Cheers

Resin_Smoker


+1,000

Love that "non-spam" M417 accuracy! I remember pissing people off with the flashlight and 1-shot headshot kills from the hip in CQB with the M417. I'm thinking about playing BF3 again just for the M417 because the SCAR SV is in BF4 is close not is not the "dragon" (my nickname for the M417 in bf3)
PhilosoraptorK
PL Enlisted: 2013-09-04
2016-05-20 18:02
Don't. Stop being an ignorant bushmonster and join the support master race (lol jk i love recons).
Resin_Smoker
DE Enlisted: 2011-10-29
2016-06-16 10:16
DMR's are awesome as your forced to PTFO.
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