ETT Rules
Tag: [RULE] Fans: 0 Created: 2013-01-25
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Platoon Presentation

Official Euro Teams Tournament: http://battlelog.battlefield.com/bf3/platoon/2832655391883993297/

Official Euro Teams Tournament Season 2:
http://battlelog.battlefield.com/bf3/platoon/2832655241615602462/

Official Euro Teams Tournament Season 3:
http://battlelog.battlefield.com/bf3/platoon/2832655391976913499/

Official Euro Teams Tournament Season 4:
http://battlelog.battlefield.com/bf3/platoon/2832655241706059298/

Official Euro Teams Tournament Season 5:
http://battlelog.battlefield.com/bf3/platoon/2955065225231763033/

Event rules
1.0 General

1.1 All rules presented below are the only rules that will apply to this tournament.

1.2 Members will not attempt to manipulate the game or tournament system in an attempt to give any player or team an unearned/unfair advantage.

1.3 Tournament specific format:
Game mode: Default normal
Server type: Private
Team size: 12v12

No bans on any weapons/tactics as default.
Teams may agree to ban certain weapons if they like. However, please keep in mind that this Tournament does not support any custom rules and bans. This means that even if the rule is broken during the match there will not be no penalty issued.

1.4 Tournament map pool: Operation Metro, Bazar, Crossing Seine, Noshar Canals, Damavand Peak, Caspian Border, Operation Firestorm, Kharg Island, Tehran Highway.

1.5 It is important that server Admins ensure that the server is running the proper configuration or settings before starting the match.
In case a team does not provide a viable server within 15 minutes past the match time. The opposing Team will be hosting that map. In case the team refuses to join the server or stall additional 5 minutes, that map will forfeited.

Please do not confuse this rule with "no show 15 minutes". This rules only applies when both teams have turned up but for any reason they can't start the match due to technical difficulties.

Additionally, this rule also applies between rounds, so when both teams are moving to another server, there's a 15 minute time frame for the team hosting to make sure the server is playable and ready to join. Failure to do that will result in forfeiture of that specific map.

1.6 All teams involved in this event must have 1 representative in the official platoon that will speak for his Team.

1.7 Cheating/Hacking will not be tolerated. Any team caught cheating will be banned from the tournament immediately.

Zero tolerance with regard to past known cheaters/hackers. If there is evidence presented, or the community is threatened by the presence of a cheater, they will be permanently banned from future tournaments - no exceptions.

It is possible to bring forward information on an alleged cheater to our attention. Proof must be provided along with all the information.

1.8 In order to create a friendly and comfortable environment for all participants, the following Code of Conduct will be strictly enforced: Members will treat each other with respect at all times. No member will use comments about nationality, age, gender, race, religious belief, or sexual orientation to insult others. Members will exhibit good sportsmanship at all times. There will be no taunting, harassing, or unsportsmanlike behaviour.

1.9 The following is the penalty system to be used in this tournament. Evidence will be present before any of the following infractions are given:

General issues:
1st occurrence: Team/Player Warning
2nd occurrence: Player Suspension
3rd occurrence: Team/Player ban

Match Admin Abuse - include breaking competition rules:
1st occurrence: Forfeit of the map
2nd occurrence: Forfeit of the match
3rd occurrence: Ban from tournament

2.0 Scoring/Reporting a match

2.1 All tournament matches are played in a "Best Of" format. The winner is the team who takes the match in "Best of 3 - Win 2 maps". So basically a match consist of 3 maps. One map consists of each team playing 1 round as the Americans and 1 round as the Russians. First team to win two maps wins the match.
At the end of a map, tricket counts are compared and the team with more points wins that map. Points from each map do not carry over to next maps. Each map starts out 0-0.

Example: Team A wins as the Americans and Russians and Team B does not win at all, Team A wins that map 2-0.

2.2 In case there is a tie in ticket count, neither of the teams will receive a win or loss on that map. They carry onto the next map and in case if neither team has won two maps then the map must be replayed.


2.3 Results should be reported within 24 h after the match was played. You can do it by simply posting the scores on Official Euro Teams Tournament Season 3 Platoon feed. Either winner or loser can report the match.
It would be ideal if participants could set up their games via Battlelog Match Making system.

2.4 In case submitted scores are in doubt, proof of the ticket count must be provided.

3.0 ANY exploitation of a map flaw without reporting it to an Admin grounds for disqualification and removal from tournament competition. This include gaining access to areas that players were not intended to (e.g. 3'rd floor building on Operation Metro, Seine Crossing etc.)

3.2 Just for clarification, areas that are not normally available for infantry but are accessible with flying vehicles are not considered as map flaw (e.g. roof tops on maps like Kharg Island, Operation Firestorm etc.) In addition, if there are areas which require jumping puzzles (not glitches) and both sides can enter them at any point of the match despite destruction is legal.

4.0 Teams, matches and roster

4.1 You may rotate any member of your roster for play at any time of any round.

4.2 You may use any player for your match roster under one condition and it is that this player has been in your team for at least 7 days.

4.3 It is the responsibility of both teams to verify eligibility of all players in the match prior to starting a new round. Playing with an ineligible player will cause your team to forfeit that map of play.

If you identify the other team has an ineligible player on their team, simply ask them to replace the player with one that is eligible. If they can not replace the player, the round will be a forfeit for their team unless both teams agree to allow the ineligible player to play.

4.4 All match requests/change requests must be transparent and made on Official Euro Team Tournament Platoon feed. Otherwise these request will not be recognized.

4.5 Teams will have to play each week and if a match date and time cannot be arranged they will have to play by default time presented below:

SUNDAY 19.00 GMT + 1

4.6 Once agreed date and time of the match on Official Euro Teams Tournament Platoon page cannot be changed unless both teams agree.

4.7 In a scenario that opposing team doesn't show up at scheduled time and server, the team must give the other team 15 minutes to show and must try to contact the leaders. If the missing team still doesn't show, forfeit request must be submitted as soon as possible with proof of no show on the Official platoon page.

= When a team confirmed a date and time with the opponent team by posting this on the Official Euro Teams Tournament, they can still cancel the match atleast 24 h before the match originaly starts.

If they cancel the match a 2nd time after date and time are confirmed the win goes to the opponent team. =

4.8 In an event that player/a group of players disconnects from the game at the beginning of the round before the first kill is made, the round must be restarted if requested by any of the teams.

4.9 In case a player disconnects mid-match, it's teams responsibility to replace him. There will be no replaying of any round because player/group of players disconnected from the game. The same applied in case of lag or hardware crash.

5.0 Match can only be started if both teams clearly stated that they're ready.

5.1 If on a privately owned server a player not intended to be in the game joins, the admin must remove him immediately once determining they should not be in the game. It is recommended that both team leaders are in a PSN text chat so they can quickly notify an admin to remove the player. It would be also recommended to give Admin rights to a leader of opposing team for quicker reaction.
In case server Admin won't remove unwanted player from the server within 2 minutes after being notified, map will be forfeited in favour of the "away team". This rule however, does not apply if Admin rights were given to the leader of away team. Proof will need to be provided if you decide to submit Admin abuse forfeit request.

5.2 In case a player was kicked/banned from the server during the match and was not asked for removal. The round will be forfeited in favour of the away team.

6.0 Hosting and map picking

Map1: ( Alphabetic order, closest team to A ) Kharg Island, Caspian Border or Damavand Peak

Map2: ( Alphabetic order, closest team to Z ) Operation Metro, Bazar or Tehran Highway .

Map3: ( if both teams agree ) Firestorm, Seine crossing or Canals

7.0 Be sure to understand the difference between each of the following key terms:

Map: In each match there are 3 maps. The term 'map' refers to 1 of the 3 maps.

Match: A match is the entire game to be played against another team. It includes the 3 maps and all of the rounds.

Round: When playing on a map, a round is when a team is playing as either the Attackers or Defenders, or Americans or Russians. Since teams play as both sides on each map there are two rounds per map.

Basically in example of map picking, both teams are allowed to choose 1 map. The 3rd map will be picked randomly by the tournament.

Created by: tCo_Miquinei, edited by Mcj_Freaky
 

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