2013-12-19 19:02 , edited 2013-12-22 14:15 by IAmPixelTwitch
Ok so I am currently working on a video explaining and showing the "Netcode" since the latest patch.
What I found surprised me really... Rather then actually fix the kill-trading they simply made the damage count on alternate frames.
Then if a kill trade would have happened it looks at the ping and gives the kill to the lowest pinging player.
THIS IS JUST A TEST VIDEO
Gameplay running with 100fps Slow Motion.
Also they fixed the "death behind cover" by having the death animation ping you back a few feet to where you was on the other persons screen.
They finally re-moved the "one shot kill" kinda death by making it appear like you are still alive when in fact you died many frames ago. They do this so the damage is counted down rather then going from 100 to 0 in a single frame...
The truth is none of the "Netcode" related issues have been fixed... Simply hidden...
Interesting... Would like to see the Video soon.
I have noticed that you are dead while you have 1 health when dead and falling down, once you hit the ground your life goes to 0 and you see the kill cam.
You can see this with redeploy
A few times I have been fully behind cover and then get killed... only then to see my lifeless body on the ground in the open, not behind cover.
It's a joke, not a dick... don't take it so hard.
I do still have a lot of killtrades but most of them are with people having a lot higher ping than me.
Since I do only play local my ping is wlays around 10-20ms while the people I'm getting trades with are usaually at 40+ Pings
kill trades still exist, so however they 'fixed' it did not work at all. I think you summed it up pretty much as well, it hasn't been fixed at all just glossed over.
Issues like these can be very complicated, working around an issue is more or less known as fixing it in the industry, as long as the end result is good that is.
I'm interested to see your video.
“The reason people find it so hard to be happy is that they always see the past better than it was, the present worse than it is, and the future less resolved than it will be.”
― Marcel Pagnol
I have this feeling as well....
I am a high kd infantry players.
But since the last patch I am struggling, sometimes astonished, surprised, and wtf situations.
I am very confident about my kills, usually I finish each game with 3.5+ kd in bf3 and bf4..........
but something strange is going on...... and it makes me wonder, why did they change the kill cam suddenly, no one in the community asked for it.
are they trying to hide something ?
Shocking! I find it hard to believe that such a stand-up company like DICE/EA would do such things. /sarcasm
waiting video, and dice fixing
This post has been removed by the Battlelog administrators.
Anyone noticed an increase in PL as you play more rounds ?
Have you tried running the System Test ( options ) when you have those issues ?
I normally run it 3 times or so when i notice that the game is behaving oddly.
I noticed that everything i start kill trading and getting killed around the corners and such, the Test returns PL loss.