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PS4 & Xbox One High Tickrate Release

t1gge
US Enlisted: 2011-10-25
2016-02-05 21:55 , edited 2016-02-05 21:57 by Braddock512
Today we are happy to announce that we are increasing the default simulation (tickrate) of our 32 player servers for Battlefield 4!

This means ALL PlayStation 4 & Xbox One small servers (32 players and smaller) will now run at 45hz compared to the previous default rate of 30hz.

This increase improves ALL networking delays of the game by ~11ms per action – a massive impact on the second-to-second gameplay.


DETERMINING A NEW DEFAULT TICKRATE

There are several factors to consider when looking at this data and picking a new default tickrate:
• Client bandwidth increase
• Server bandwidth increase
• Server/hardware load increase
• Number of players on the server & compound impact

With the Holiday Update (released just before Holiday 2015) we included several features to improve upon these factors, both on the server load and bandwidth usage side. This enabled us to run several tests in which we filled up servers running various tickrates (45hz, 50hz, 55hz).

After looking these results, we decided to go with the more cautious choice (45hz @ 32 players). Even though higher rates works pretty well for most players, we need to make sure this change affects all players in a positive way.


WHAT ABOUT 64 PLAYERS?

We are not increasing the default rate for 64 player for the same reasons. We did see issues for both players, and sometimes the server in certain circumstances in our testing – even at small tickrate increases.

On top of this, we also crosschecked by looking at our data from 64 player servers used in the High tickrate PC beta (which share the same exact hardware setup), and this cemented our decision.

We did not feel confident that 64 players will work flawlessly on all maps for ALL players if we increase the default rate for 64 player games.


ROLL OUT & CONFIRMATION

As changing the default rate is quite a big change, we need to take extra precautions in its roll out.

To ensure everything works as intended and it improves the game across the board, we are going to confirm our assumptions with a final testing period.

February 9th:
45hz default tickrate will be enabled on all 32 player (and smaller) servers in the North American East coast server pool (PS4 and Xbox One).
This rollout will start at 10AM CET.

February 9th-February 10th:
Confirmation testing period, ensuring the change works as intended

February 11th - :
Full roll out globally (if successfull) - timings to be decided.


DISCLAIMER: If any unforeseen issues are introduced by this change during our testing period, or in the immediate time after release we will have to revert the change. We do not believe this would be a likely outcome, but it is a possibility nonetheless.


FEEDBACK

Please use this thread for both questions and feedback during this period. We will try and answer as many of the questions as possible!


See you on the Battlefield!

/David Sirland
Twitter: https://twitter.com/tiggr_ [twitter.com]
DrVeloxcity
US Enlisted: 2015-07-05
2016-02-05 22:00
Awesome
Fase3D
GB Enlisted: 2013-10-14
2016-02-05 23:13
whooo hooooo
"Oh its that bloody smaw man"
TheLankySoldier
GB Enlisted: 2011-12-29
2016-02-06 00:33
Default? Holy Battlepack. Well done

- Lanky -
Founder of BattlefieldOne Podcast. I don't do drugs, but I do Gold Battlepacks. Help me
Ameeba37
FI Enlisted: 2013-10-13
2016-02-06 00:48
Sounds fantastic!
Greatest BF4 clip you've seen for a while, enjoy! https://youtu.be/ZtDBtr1YJz4
II_Nepik_II
CA Enlisted: 2011-12-28
2016-02-06 00:53
What does this mean for rental servers? Are we able to adjust the tick rate after the full roll out?
1UP_GonzoTheBest
DE Enlisted: 2011-10-29
2016-02-06 01:40
Awesome stuff! Thanks David!
Competitive battlefield player PS4/X1, Founder & CEO of 1UPeSport, Head Community Manager of ESB, console eSports supporter and professional spammer | 21
Wolfcrossy
NO Enlisted: 2013-10-29
2016-02-06 02:14
! <3
mmarkweII
CX Enlisted: 2011-10-28
2016-02-06 03:44
Sweet!
sj_ami
AU Enlisted: 2011-10-26
2016-02-06 04:40
Fantastic, glad to see this finally about to become available.
4MA-TommyPlayZ
Enlisted: 2015-06-21
2016-02-06 04:44
Nice :D
juhmu
FI Enlisted: 2011-11-10
2016-02-06 09:03
Why only 45hz when hardline is using 60hz servers in Xbox One retail version?
Pro4TLZZ
GB Enlisted: 2012-12-22
2016-02-06 10:41 , edited 2016-02-06 10:43 by Pro4TLZZ
juhmu said:
Why only 45hz when hardline is using 60hz servers in Xbox One retail version?

because hardline runs better btw when do you get clearance for cte?
Former Battlefield 4 CTE Tester
KDNS
AU Enlisted: 2013-04-01
2016-02-06 13:23
NepikFA1L said:
What does this mean for rental servers? Are we able to adjust the tick rate after the full roll out?
ShaDowZz__Unique
BE Enlisted: 2016-01-10
2016-02-06 13:41
whats abbout the domination servers ?
Pro4TLZZ
GB Enlisted: 2012-12-22
2016-02-06 14:13
ShaDowZz__Unique said:
whats abbout the domination servers ?
Those should run at 45hz as long as they are smaller than 32p
Former Battlefield 4 CTE Tester
Shepard78910
Enlisted: 2014-12-25
2016-02-06 19:54
And if it doesn't work we will get a free gold battlepack with x25 XP boosts for everyone!!!
DbT_777
Enlisted: 2015-08-26
2016-02-06 21:09
how will this affect the out of region players ? such as the japanese ?
mmarkweII
CX Enlisted: 2011-10-28
2016-02-06 21:27
Pro4TLZZ said:
ShaDowZz__Unique said:
whats abbout the domination servers ?
Those should run at 45hz as long as they are smaller than 32p
32 players and smaller. :)
VBALL_MVP
VA Enlisted: 2011-11-04
2016-02-06 21:45
DbT_777 said:
how will this affect the out of region players ? such as the japanese ?
They will be easy to kill, just as they are now.
 
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