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PS4 & Xbox One High Tickrate Release

keith4436
US Enlisted: 2012-09-05
2016-02-18 18:55
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keith4436
mmarkweII
CX Enlisted: 2011-10-28
2016-02-18 19:35
@keith. Read the OP m8.
DavTan
GB Enlisted: 2011-12-31
2016-02-18 21:12
i dunno what the explanation is ..... but my experience is that I enter a rented 64 player server ... it says 45hz on the banner and it is virtually unplayable with massive lag and framedrops along with spinning vehicles on the mini map

If I play a cq small 45 hz ... it is great .... if I play an official dice/ea server cq large ( I believe these are still 30 hz ) it is great

At the moment I am staying away from rented cq large servers
'' Today's scientists have substituted mathematics for experiments, and they wander off through equation after equation, and eventually build a structure which bears no relation to reality '' .. Nikola Tesla '' Black holes , dark matter and the Big bang are fictions , we live in an Electric Universe '' .... Me
sealisland-ea
Enlisted: 2015-07-18
2016-02-18 21:45
@mmarkwell Twitter has reminded him this thread exists!
Glitched 44-man seems plausible. Whatever the reason, it's a hot mess.

I usually just quick match and didn't see any 45hz servers last night, so here's hoping!
keith4436
US Enlisted: 2012-09-05
2016-02-18 21:52
This post has been hidden by the Battlelog administrators.
keith4436
mmarkweII
CX Enlisted: 2011-10-28
2016-02-18 23:03
sealisland-ea said:
@mmarkwell Twitter has reminded him this thread exists!
Glitched 44-man seems plausible. Whatever the reason, it's a hot mess.

I usually just quick match and didn't see any 45hz servers last night, so here's hoping!
It is people on the XB1 from what I have seen. They are saying there are 45hz CQL servers running and they play like crap. On ps4, I have yet to see any of the same scenario.
keith4436 said:
This thread is old news, 45hertz servers don't work right.
If you are playing wireless, via WiFi or tethered mobile hotspot, the 45hz servers will only exaggerate the issues from what I have experienced.
MrFroggins
GB Enlisted: 2011-10-28
2016-02-18 23:45
I'd like to see one person on xbone post a screen shot of the spawn screen when in one of the these supposed 64 player 45hz servers please.
DeNcH-FuSi0n
Enlisted: 2016-02-19
2016-02-19 17:20 , edited 2016-02-19 17:21 by DeNcH-FuSi0n
@ Froggins
Here you go CQL server with 64 people in set at 45Hz

https://youtu.be/5rDjTgWsL04 [youtu.be]
DavTan
GB Enlisted: 2011-12-31
2016-02-19 20:02
Lol rekt
'' Today's scientists have substituted mathematics for experiments, and they wander off through equation after equation, and eventually build a structure which bears no relation to reality '' .. Nikola Tesla '' Black holes , dark matter and the Big bang are fictions , we live in an Electric Universe '' .... Me
MaxMarijanBorac
HR Enlisted: 2016-02-05
2016-02-22 15:51
Game disconnected: Client closed down connection. Check your network connection and make sure that port 3659 (UDP) is open. every single game i open udp stil this shit happening
ThatHonkeyJesus
US Enlisted: 2015-10-04
2016-02-23 00:23 , edited 2016-02-23 00:26 by ThatHonkeyJesus
Rented a server & sat it up for my region being East coast. At 45hz the rubber banding, lag, vehicles doing crazy stuff in the map & sponging made it impossible to play. Called & had my server changed to a west coast server being, they at the time were still operating at 30hz & I never had any issues. Sure enough 2 days after doing this my rented server is now operating at 45hz & doing exactly what my 45hz east coast server was doing. How about you let server renters pick their tickrate? Instead you take my money & could care less you've made what I've paid for un-usable/playable. It is also a 64 player map server running at 45hz.
mmarkweII
CX Enlisted: 2011-10-28
2016-02-23 23:09
ThatHonkeyJesus said:
Rented a server & sat it up for my region being East coast. At 45hz the rubber banding, lag, vehicles doing crazy stuff in the map & sponging made it impossible to play. Called & had my server changed to a west coast server being, they at the time were still operating at 30hz & I never had any issues. Sure enough 2 days after doing this my rented server is now operating at 45hz & doing exactly what my 45hz east coast server was doing. How about you let server renters pick their tickrate? Instead you take my money & could care less you've made what I've paid for un-usable/playable. It is also a 64 player map server running at 45hz.
I think someone, somewhere, messed up when it comes to the servers for XB1. The 45hz servers are supposed to be for 32 player game modes and smaller, but it seems as though CQL has been affected on the XB1 platform. There has been numerous reports of CQL servers showing 45hz and running like complete crap. Hopefully someone at DICE has seen the complaints and something is done to fix it for those players on the XB1.
spizade27
US Enlisted: 2013-11-20
2016-02-25 01:16
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only126db
US Enlisted: 2014-05-24
2016-02-25 02:34
ThatHonkeyJesus said:
Rented a server & sat it up for my region being East coast. At 45hz the rubber banding, lag, vehicles doing crazy stuff in the map & sponging made it impossible to play. Called & had my server changed to a west coast server being, they at the time were still operating at 30hz & I never had any issues. Sure enough 2 days after doing this my rented server is now operating at 45hz & doing exactly what my 45hz east coast server was doing. How about you let server renters pick their tickrate? Instead you take my money & could care less you've made what I've paid for un-usable/playable. It is also a 64 player map server running at 45hz.


The East Coast Servers are horrible, I rarely play them, West Coast is ok, but the EU has premium servers or something...The EU servers seem to play much better....
Northernlight777
Enlisted: 2013-11-14
2016-03-09 05:09
i have been playing for quite sometime the hitreg has steadly went down with the last 6-8months. I live in MI and have charter good internet, yet this 45hz is even worse to play xbox one.
ridiculously the hitreg was better on xbox 360. I dont know why you have over the last year done so many changes to the mechanics of the game when it was a better game for reliability 1 year ago.
23thealextruck
DK Enlisted: 2012-04-14
2016-03-31 16:48
я читер баньте меня я читер баньте меня я читер баньте меня я читер баньте меня я читер баньте меня я читер баньте меня я читер баньте меня я читер баньте меня я читер баньте меня я читер баньте меня я читер баньте меня я читер баньте меня я читер баньте меня я читер баньте меня я читер баньте меня я читер баньте меня я читер баньте меня я читер баньте меня я читер баньте меня я читер баньте меня я читер баньте меня
mike42086
US Enlisted: 2015-09-11
2016-04-12 04:16
its not the servers that are horrible, you have to stop playing wireless and run an ethernet cord
yes
rashed_pepsi
Enlisted: 2015-10-26
2016-04-13 02:04
keith4436 said:
mmarkweII said:
jdallas123456789 said:
sealisland-ea said:
Genuine question: is anyone from DICE reading this official feedback thread and able to comment on whether the 45hz tickrate has been applied to 64 player servers?
There's certainly a number of us here claiming that's what it looks like despite the announcement saying it won't be rolled out due to its undesirable impact. This isn't some client-specific netgraph / ping issue being reported so ought to be fairly straightforward to verify independently.
I sent an note to EA Answers HQ and was pointed to this thread by EA_Tom. I don't know if it would be DICE or EA that is responsible for correcting the issue, but at least EA is aware this thread.
You may get an answer from tiggr quicker by asking him on twitter, I don't know.

As far as the 45hz on CQL, are these servers on official? And are they actually 64 players? Could it also just be a glitch or something. Not sure why the servers on XB1 would be 45hz and not PS4, when talking about 64 CQL servers.

Edit: after asking around the ps4/xb1 forums and friends, it seems the CQL servers are more than likely the 44 man glitched CQL server. Which makes sense because it takes a server being restarted to change its tickrate. If you start on CQL, it will be at 30hz. If you start a smaller game mode, let it fill and change to CQL, the sever will stay at 45hz and not switch to 30hz because the server never actually restarted.
mark is this official news about battlefield?
MultGoWithTheFlo
BE Enlisted: 2011-10-28
2016-04-13 22:48
rashed_pepsi said:
keith4436 said:
mmarkweII said:
jdallas123456789 said:
sealisland-ea said:
Genuine question: is anyone from DICE reading this official feedback thread and able to comment on whether the 45hz tickrate has been applied to 64 player servers?
There's certainly a number of us here claiming that's what it looks like despite the announcement saying it won't be rolled out due to its undesirable impact. This isn't some client-specific netgraph / ping issue being reported so ought to be fairly straightforward to verify independently.
I sent an note to EA Answers HQ and was pointed to this thread by EA_Tom. I don't know if it would be DICE or EA that is responsible for correcting the issue, but at least EA is aware this thread.
You may get an answer from tiggr quicker by asking him on twitter, I don't know.

As far as the 45hz on CQL, are these servers on official? And are they actually 64 players? Could it also just be a glitch or something. Not sure why the servers on XB1 would be 45hz and not PS4, when talking about 64 CQL servers.

Edit: after asking around the ps4/xb1 forums and friends, it seems the CQL servers are more than likely the 44 man glitched CQL server. Which makes sense because it takes a server being restarted to change its tickrate. If you start on CQL, it will be at 30hz. If you start a smaller game mode, let it fill and change to CQL, the sever will stay at 45hz and not switch to 30hz because the server never actually restarted.
mark is this official news about battlefield?
Hmm must get laggy
Can't Wait for Battlefield 2016
dirkadirka409
US Enlisted: 2014-08-10
2016-04-24 04:06
Word
 
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