2013-12-24 23:42 , edited 2014-10-02 08:51 by Naive_AU
• Shot/distance charts for all snipers, up to (including) Dragon's Teeth. (Updated for Sept 30 Patch)
• x4, x8, x20, x40 (+x14 Variable Zoom)
Note: Distances have been 'rounded' to the nearest integer for this release
CHARTS HEREx4 Scope
http://i.imgur.com/uMuJNwl.png [i.imgur.com]x8 Scope (includes x14 Variable Zoom)
http://i.imgur.com/JRNdKE2.png [i.imgur.com]x20 Scope (includes x14 Variable Zoom)
http://i.imgur.com/Ps68xMu.png [i.imgur.com]x40 Scope (includes x14 Variable Zoom)
You can't utilise "zeroing" with a suppressor, this part of the game was coded in an insane way.
Chart's work fine under these circumstances
• Sniper + Scope + Suppressor
• Sniper + Scope + No Suppressor
• Sniper + Scope + No Suppressor + Zeroing (for the intervals between each marker/mil-dot)
• Sniper + Scope + Suppressor + Zeroing = random combination/distance for each sniper.
• M40A5, w/ x20 Scope, No Suppressor: http://youtu.be/SHpktYA0-xU [youtu.be] (M40A5)
• SV98, w/ x20 Scope, w/ Suppressor: http://youtu.be/VsG6YCooLwg [youtu.be] (SV98)
→ 0→8 = Working as intended, 9-25 = bug (zeroing doesn't work properly).
Select the relevant cheat-sheet for your Scope/Sniper and place it on a 2nd display / print it out
You've probably noticed in battlefield 4 that the long-range sniper scopes all look the same. They have the usual centre crosshairs and then some additional line markings on the X and Y axis. You've probably also realised that to hit targets at long distance, you need to aim 'above' the target to compensate for the 'bullet drop' that exists in this game. What you probably didn't know was that each of those additional 'lines' (mil-dots/notches) actually represent pre-calibrated distance intervals.
If you take a look at pictures (below) you should have a better understanding of what I mean.
The scope's may look the same on all the sniper's but the 'calibrated' distances are actually different (due to each sniper's unique bullet drop and muzzle velocity), if you used a SV98 and an FY-JS with an x20 scope and aimed at the same location the shots would hit completely different targets. Each sniper's unique details can be found at symthic (below).
In-game, you have the ability to 'zero-out' your shots, but can actually make your shots worse if you're using the mil-dots/notches as a point of reference.
The linked cheat-sheet will tell you the distances calibrated into your sniper/scope if you're firing horizontal shots (ie, across a flat field). Obviously targets will not always be the exact perfect distances and high-ground/low-ground may play a factor but at a glance, the cheat-sheet will help you decide how much you will need to adjust your aim in order to place the shot.
The values in the cheat-sheet have been calculated based on the data (from symthic) and the trajectory formulas from wikipedia. Testing has been performed in-game (test-range & live servers) to validate the accuracy of the chart. The CS-LR4 was used as the point of reference to determine the 'angles' calibrated to the mil-dots/notches on the scopes.
Try it yourself, pick-up your favourite sniper/scope, go to the test range, place a MAV at the calibrated distance and fire a shot (MAV will tell you how far away it is from you).
Note: Test-Range is limited to about 300M on the pier/objective bravo side of the map.
x40, x20, x8 Scopes (Variable Zoom looks the same as the Primary Scope)
• http://i.imgur.com/CzSTiWL.jpg?1 [i.imgur.com]
• http://i.imgur.com/bK9FD4R.jpg [i.imgur.com]
• http://i.imgur.com/07Hr7PH.jpg [i.imgur.com]
• http://i.imgur.com/DrL35yr.jpg [i.imgur.com]
• Sniper Details
• http://symthic.com/bf4-weapon-charts?recon=1&sort=Class&adsc=DESC&attc1=None&attc2=None [symthic.com]
• Formulas (calculations, etc)
• http://en.wikipedia.org/wiki/Trajectory_of_a_projectile [en.wikipedia.org]
I will not repudiate battle on a fair and level field, but neither will I tolerate a one-sided massacre of the weak by the strong. The only ones who should kill are those who are prepared to be killed! - Lelouch vi Britannia, Enemy of the World.