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BFHL PATCH #1 - Patch Notes 3/31/2015

dirtydeathdog
US Enlisted: 2014-04-15
2015-03-31 21:37
Hi everyone,

Here's a list of many of the changes and fixes we'll have coming in the near future.

As usual, I don't have an exact date for you - that will be forthcoming once we pass Cert and all that other good stuff. Note that there are some issues fixed that are not covered by these notes.


BUG FIXES:
- Fixed a server crash in Rescue
- Increased the character limit in the MapList to support up to 150 maps in a rotation
- You can now set the time limit to 0 and it disables the time limit instead of instantly ending the round in Blood Money
- Various fixes for server crashes with rental servers (multiple issues addressed)
- Fix for the timer in Conquest freezing when the user set the time limit higher than 800
- Fix for MP squad join issue where after the squad leader gets disconnected, a new leader cannot kick members or disband
- Fix for the patch awarded in released game for reaching Rank 10 in the Beta
- Fix for Derailed Levolution where players were teleported to origin of Point B and killed in some circumstances
- Fix for crash if the UI is disabled in the .cfg file
- Fix for Bloodmoney exploit in HH where players could access the money pile through the floor/roof
- Fix on XB1 for players using invite/join on friend after Quickmatching
- Fix for the Uzi's weapon license cost, setting it to the correct value of $50,000
- Fix for X360 players being unable to invite friends while playing Rescue
- Fix for a rare crash in the Customize screen
- All platforms, miscellaneous low frequency crash fixes


GAMEPLAY CHANGES:
- Conquest tickets increased (CQL 999, CQS 600)
- Greatly decreased nearby bullet impact flinch; your aimpoint will not shift from rounds striking the environment near you
- Fixed some issues with FLIR/IRNV
- RPG reduced to 1 ammo from back of cars, with smaller explosion radius overall thus requiring more skill to use effectively
- TDM friendzones have been adjusted for better spawning
- Rescue / Crosshair exploit where players could skip the round start time by hitting START or ESC has been fixed
- Couch health reduced and repair rate decreased to a miniscule amount, making the Couch the one-off it was intended
- Player should no longer Quickmatch into servers with unsupported numbers of players
- K10: Reduce max damage to 33 and min damage to 8
- Saiga and PTR: reduce recoil to bring more in line with Cop faction DMRs
- HCAR and HK51: reduce recoil to bring more in line with SCAR-H and SA-58
- .410 Jury: Increase damage per pellet to become more effective
- FMG-9: increase damage per round to 25 and push out falloff start range to make these weapons more effective
- Battlerifle min damage increased to 25 across the board
- AKM min damage reduced to 24


If your favorite fix isn't listed here, don't despair - we're working hard every day to improve the experience, and we're always listening to feedback. Keep sharing your thoughts and point of view, and continue to engage in constructive dialog with us and each other.

Thanks for playing, and see you on the Battlefield!

Kind regards,
Thad aka @dirtydeathdog
DDD Twitter: @dirtydeathdog
Its-Godzilla
US Enlisted: 2012-08-14
2015-03-31 21:39 , edited 2015-03-31 22:03 by Its-Godzilla
Minimum to 8? Everything else looks good to me. Still hoping for breaching charge changes.


* I don't like the AKM change but I understand it. I don't understand the lack of changes to the M16A3 or M416 now that people have even less of a reason to use the AKM. Slower reload, more recoil, faster damage drop off, lower ROF, am I missing anything?
---> https://www.youtube.com/watch?v=SuBSSEWX3M0 <--- 90 second minitage
DANNYonPC
NL Enlisted: 2011-11-11
2015-03-31 21:39
- K10: Reduce max damage to 33 and min damage to 8

:(

Like it wasn't bad enough on range already
AFK from the forumfield
GoldenPimpCane
Enlisted: 2013-01-29
2015-03-31 21:40 , edited 2015-03-31 21:40 by GoldenPimpCane
DANNYonPC said:
- K10: Reduce max damage to 33 and min damage to 8

:(

Like it wasn't bad enough on range already


Exactly
LtRoyalShrimp
US Enlisted: 2011-10-27
2015-03-31 21:40
Awesome changes!

Any news for us shotgun lovers? The double barrel is just too unreliable right now
DANNYonPC
NL Enlisted: 2011-11-11
2015-03-31 21:41
LtRoyalShrimp said:
Awesome changes!

Any news for us shotgun lovers? The double barrel is just too unreliable right now


Don't move while firing, problem solved
AFK from the forumfield
MiXiE
SE Enlisted: 2011-10-26
2015-03-31 21:41
Would like to see the option to open up the squad even if it's made from the main menu.
Endgame77
CA Enlisted: 2011-10-25
2015-03-31 21:42
DANNYonPC said:
- K10: Reduce max damage to 33 and min damage to 8

:(

Like it wasn't bad enough on range already


It's supposed to be bad at range. It's still gonna eat people in close quarters though
DANNYonPC
NL Enlisted: 2011-11-11
2015-03-31 21:43
Endgame77 said:
DANNYonPC said:
- K10: Reduce max damage to 33 and min damage to 8

:(

Like it wasn't bad enough on range already
It's supposed to be bad at range. It's still gonna eat people in close quarters though


It already took 9 bullets.

i can't call that exactly good, especially in a fast game like this.
AFK from the forumfield
The_Violator_NZ
NZ Enlisted: 2011-11-04
2015-03-31 21:43
As soon as this patch drops everyone is gonna be complaining that the K10 is useless and the P90 is OP.

Of all the balancing changes, no changes to Assault rifles or breaching charges in Hotwire? Seriously?
I'm bigger and bolder and rougher and tougher, in other words sucker, there is no other. I'm the one and only Violator.
Dooodies
US Enlisted: 2011-11-14
2015-03-31 21:45
Great changes
aslp234
IE Enlisted: 2013-08-12
2015-03-31 21:46
Can we assume then that the patch has just gone for console certification and will arrive in approximately 2 weeks ?
Its-Godzilla
US Enlisted: 2012-08-14
2015-03-31 21:46 , edited 2015-03-31 21:51 by Its-Godzilla
DANNYonPC said:
Endgame77 said:
DANNYonPC said:
- K10: Reduce max damage to 33 and min damage to 8

:(

Like it wasn't bad enough on range already
It's supposed to be bad at range. It's still gonna eat people in close quarters though
It already took 9 bullets.

i can't call that exactly good, especially in a fast game like this.

Relax it's only 13 bullets now..................


Remember how the Famas was good and everyone cried. People expected an increase in recoil to make it a more niche weapon. Instead it got absolutely smashed and most of the community abandoned it flat out and then the cries of M16A3 OP began. How is this not going to lead down the same road?
---> https://www.youtube.com/watch?v=SuBSSEWX3M0 <--- 90 second minitage
DANNYonPC
NL Enlisted: 2011-11-11
2015-03-31 21:47 , edited 2015-03-31 21:48 by DANNYonPC
50% of the magazine, assuming you don't miss a single bullet.

Between the 10 and 30 meter it goes from awesome to completely horrible..
AFK from the forumfield
LtRoyalShrimp
US Enlisted: 2011-10-27
2015-03-31 21:47 , edited 2015-03-31 21:53 by LtRoyalShrimp
DANNYonPC said:
LtRoyalShrimp said:
Awesome changes!

Any news for us shotgun lovers? The double barrel is just too unreliable right now
Don't move while firing, problem solved

Not true. Shotguns are just messed up currently, especially the double barrel and its HUGE spread.

https://www.youtube.com/watch?v=hGiLnbOgyhc [youtube.com]
DANNYonPC
NL Enlisted: 2011-11-11
2015-03-31 21:48
Upload it on YT please, tnx.
AFK from the forumfield
808Wildstyle
DE Enlisted: 2012-05-01
2015-03-31 21:49
nice ! much needed changes. one thing that still persist tho :
Sniper bullets disappearing when you cannot see them, this is especially true for the knockout, trying to headshot someone at 60m+ is impossible when you duck in and our of cover. the bullet simply will not register/seem to vanish into thin air. iirc this was an issue with the magnum ammo in the beta aswell...

also the .300 Knockout sometimes deals less damage than intended. ive had enemies take only 20 damage when shot at from close range, and ive had multiple instances where shooting an enemy into the chest would only net 75dmg requiring a follow-up shot
booty polis
DANNYonPC
NL Enlisted: 2011-11-11
2015-03-31 21:53
Where those guys engineer?
AFK from the forumfield
Shigera
DE Enlisted: 2011-10-26
2015-03-31 21:53
DANNYonPC said:
LtRoyalShrimp said:
Awesome changes!

Any news for us shotgun lovers? The double barrel is just too unreliable right now
Don't move while firing, problem solved


And that's exactly where the problem is. Just like in BF4, the shotguns are too unreliable.
"The games is so nice, I bought it twice, to support DICE" -Flappyjacks
LtRoyalShrimp
US Enlisted: 2011-10-27
2015-03-31 21:53
DANNYonPC said:
Upload it on YT please, tnx.

Are you referring to me? here - https://www.youtube.com/watch?v=hGiLnbOgyhc [youtube.com]
 
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