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All Platforms Game Update Apr 28

US Enlisted: 2014-01-30
2015-04-27 22:17 , edited 2015-09-15 10:55 by Wonxif
The following features and fixes are included in this release for all platforms. Platform specific changes are marked with (name of platform).

- Bronze packs – changes made to the last slot drop to improve the chances of collectibles and vouchers rather than boosts.
- Silver packs - made the first 3 slots like a Bronze pack, and removed any chances of getting standard drops and increased the chances of collectibles for the last slot.
- Gold packs - made the first 4 slots as Silver pack, and removed any chances of getting standard items, drops advanced vouchers and greatly increased the chances of getting superior or distinguished items.

- Adjusted the RPG to only have 1 ammo when picked up from a vehicle trunk and to have less splash damage.

Crash Fixes
- Fixed a crash related to some specific Nvidia based video cards.
- (Xbox One) Fixed a crash that could occur in the customization screen.
- (PS4) Fixed crashes in multiplayer based on data from BugSentry (internal crash tracking tool for live servers).
- (PS3) Fixed a crash related to opening the final door in the single player level "The Turn".
- (PS3) Fixed a crash in the single player campaign related to running out of memory.
- (PC) Fixed some low reproduction crashes related to video card drivers.
- (PC) Fixed crashes in multiplayer based on data from BugSentry (internal crash tracking tool for live servers).

- Bullet impacts near the player no longer cause camera shake in certain cases.
- Fixed an issue in the Hollywood Heights map that allowed players to grab cash through a roof in the Blood Money game mode.
- (PC) Optimized game engine to increase graphics performance while punkbuster is running.

- Fixed an issue where the Hotwire game mode was showing as available for the Hollywood Heights MP map.
- Adjusted Team Death Match spawns so player is closer to friendlies and further from enemies.
- Adjusted tickets to 600 for Conquest Small and 999 for Conquest Large.
- Added Conquest Large to the Growhouse map.
- (Xbox 360) Fixed an issue with inviting friends during the Rescue game mode.
- (Xbox 360) Fixed an issue with players getting kicked for being idle too long when joing a Crosshair or Rescue game mode.
- (PC) Fixed an issue were some game modes didn't have the correct amount of tickets.

- Fixed an issue with server customization settings for certain game modes.
- (All consoles) Rent-a-Server functionality added
- (Xbox One) Enable automatic muting of bad reputation users when they joining games with good reputation users.
- (PC) Added ability to clear and save a maplist when using the remote console server controls.
- (PC) Increased the size of the text character limit for the MP map lists.

Shortcut Kits
- Shortcut Kits added.
- Updated game to support all items granted in Shortcut Kits.

- (PS4) Fixed an issue were a squad leader gets disconnected and the new leader cannot kick members of the squad or disband the squad.

- Fixed an issue where players could bypass the timer at the beginning of the round during Rescue and Crosshair.
- (Xbox One) Fixed issues where invites/joins were not functioning correctly if joining user performs invite/join after leaving a quick match game.
- (Xbox 360) Fixed an issue with the console becoming unresponsive after accepting an invite.
- (PC) Fixed an issue with the Chinese language EULA referring to another game title.

- Reduced the health of the couch and reduced the rate at which it can be repaired.
- Adjusted the criminal and law enforcement variants of the sedan so that they now take the same damage per bullet from weapons.

Weapon Tuning
- K10 - reduced start damage to 33 and end damage to 8
- Saiga, PTR 91, HCAR, and HK51 - reduced the amount of vertical recoil
- RO993 - increased the rate of fire to 850
- Jury 410 - increased the amount of damage per pellet to 20
- FMG9 - increased max damage to 25
- Battle Rifle ammo - increased min damage to 25
- AKM - bullet min damage decreased to 24

Let us know how you like the changes and fixes by sounding off here in the Battlefield Hardline forums!
Global Lead Community Manager, Battlefield | EA @dan_mitre
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