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BFH Updates / News

US Enlisted: 2014-04-15
2015-05-14 22:16
Hi guys,

Wanted to collate and summarize some of the recent BF:H news for you. Here are some snippets - you might have seen these, you might not!

Most of this refers to changes that are not in the game currently. Also, as always, I don't have any dates or ETA for you, we'll tell you when we know final dates.

Right! Caveats aside, let's dig in:

- The Rep system has received an overhaul. The Tiers are greatly reduced in cost (esp. T4, which went from 11k to 6k) and easier to obtain during a match. The trees also got some massaging to make them more interesting and better, and this was changed based on Battlelog user feedback (thanks for the input!). In addition, we've added the ability to Pre-Select your Rep perks so that what you want is automatically applied once you earn it.

- We're working on bringing you faster tick rate servers. Our engineers have implemented changes and they've been successfully tested in the CTE for BF4. We hope this will be the first thing tested in the BFH CTE, and pushed into the full game once we know it's effective and working right. These plus some other fixes could greatly improve the experience for players who have had issues with latency or connection.

- We've got Universal Soldier Aiming and ADS sensitivity sliders implemented for the next patch. Now you'll be able to set this up how you like.

- The Deployable Camera has seen massive improvements to its functionality. Now camera spots take priority over active or passive spotting, making them much more reliable. In addition, each camera shares a larger pool of raycasts, improving the number of targets they can spot while not impacting performance negatively.

- We're fixing the Ballistic Shield coins by changing the scoring events. Instead of 1 point per bullet (really? bad designer, no cookie), you'll get multiple points per bullet, making these assignments and coins easier to achieve.

- We're working on getting details for Expansion Pack 1 Criminal Activity together. The pack has shaped up nicely, all 4 maps are playing great and give new variety to the gameplay. There are some night maps. There's other cool stuff in there too, like new Masks, but I won't spoil it all before the announcement. :)

Hopefully some of these items have you excited. I know I really enjoy playing with the new content and can't wait to share it with you. I might have a missed a couple of things, if I think of any I'll edit the post or add them to the topic.

DDD Twitter: @dirtydeathdog
NL Enlisted: 2011-11-11
2015-05-14 22:17 , edited 2015-05-14 22:19 by DANNYonPC
Good stuff!

Higher tickrate ftw!, def needed for a fast CQ game like BFH
AFK from the forumfield
US Enlisted: 2012-12-16
2015-05-14 22:20 , edited 2015-05-14 22:22 by riotrunner789
I like the being able to automatically have reps assigned. And tier 4 being attainable on a game to game basis without a hacker.

I know you said you don't have an ETA, but I really want one. Can you make one up?
SE Enlisted: 2014-01-22
2015-05-14 22:23
"- We've got Universal Soldier Aiming and ADS sensitivity sliders implemented for the next patch. Now you'll be able to set this up how you like. "

This is all I needed.
NO Enlisted: 2011-12-07
2015-05-14 22:23
Nice i really love the new 120hz tickrate :) lets hope it will work even better in the upcoming weeks!
Enlisted: 2012-12-30
2015-05-14 22:24
Thank you

Those are some much needed changes, and had this game going in the correct direction.

Thanks for all the hard work, and for lending your time and effort into the community.
US Enlisted: 2014-12-25
2015-05-14 22:29
Awesome changes. Although it would be nice to be able to see more descriptive details when looking at gun stats, similar to's gun stats just more user friendly.
Enlisted: 2013-10-07
2015-05-14 22:29
Great stuff, can't wait to hear more about the first expansion. Thanks for keeping us up to date.
US Enlisted: 2011-10-24
2015-05-14 22:42
thanks for the news .
Non Premium is OP nerf them all !
US Enlisted: 2011-10-26
2015-05-14 22:48
Very good stuff indeed!!
Check out my Battlefield videos here -
GB Enlisted: 2011-10-28
2015-05-14 22:49
Thx for the info Thudd :)
US Enlisted: 2011-10-29
2015-05-14 22:58
Hope they come soon
Some jet tips in my battlelog presentation for those trying to learn.
US Enlisted: 2011-10-28
2015-05-14 23:06
Universal Solider? Why was gunner sensitivity excluded? I can turn everything to 0 currently and the chopper turrets still jump all over.
Enlisted: 2011-10-24
2015-05-14 23:19
I am running a GTX 980 and still having stuttering issues, supposedly due to punkbuster. BF4 runs silky smooth compared to BFH. Will this be addressed as well?
NL Enlisted: 2011-11-11
2015-05-14 23:27
BAEazy said:
I am running a GTX 980 and still having stuttering issues, supposedly due to punkbuster. BF4 runs silky smooth compared to BFH. Will this be addressed as well?

Funny, i got a very consistent experience (on a 670)

Have you tried this? []
AFK from the forumfield
GB Enlisted: 2011-10-27
2015-05-14 23:43
As the guy who came up with the Uniform Soldier Aiming idea in BF4, this pleases me a little.

What'd please me a lot is if they dealt with the huge number of guns in the game that can kill faster than the average human reaction time...

And no, I won't tell you what Uniform Soldier Aiming does. I've done it a billion times all over the place, and nobody ever listens properly anyway...
US Enlisted: 2012-02-19
2015-05-15 00:02
No news on the promised Premium features? Typical.
US Enlisted: 2011-10-25
2015-05-15 00:10
Any word on if CTE will require premium?
US Enlisted: 2012-08-14
2015-05-15 00:19 , edited 2015-05-15 00:43 by Its-Godzilla
Everything sounds good, hoping the adjusted trees got rid of extra ammo.

*I better not have to save 10 million again for masks

Question for DD - Is there easter egg call outs for spotting? I hear some strange things every once in a while and they are too vulgar to post here. The one I remember the most involved the past and prison.
---> <--- 90 second minitage
US Enlisted: 2014-04-15
2015-05-15 00:26
Pinetree, it helps if you read to the end. ;)

Here are some more changes we're considering:

- CAR-556 increased recoil
- ACWR increased recoil
- SPAS, Stakeout increased damage falloff start range
- ARM gets same bullet as M16A3
- Carbine end damage increased to 18 from 15
- .338 magnum rounds increased OHK range
- .338 magnum rounds much more effective vs. armored insert
- M/45 and Uzi get a new bullet
- M16, M416, MPX get horizontal recoil increase
- K10 lowered start of drop off to 5m
- MPX lowered start of bullet drop off to 10m and end damage lowered to 12
- SG slug increased range and effectiveness vs. armored insert
- M1911 increased damage within 10m
- AWM and R700 OHK extended to 30m

DDD Twitter: @dirtydeathdog
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