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Introducing a New Way to Play Battlefield, Starting with Battlefield 4

7 years ago
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We’re always looking for new ways to improve your Battlefield experience. While we’re currently hard at work creating Battlefield 1, we still want to improve the experience for past Battlefield games – changes that will help unite Battlefield players regardless of whether they’re playing Battlefield 4, Battlefield Hardline, or Battlefield 1 in October. That’s why we’re happy to introduce something that will provide a more intuitive and centralized experience.

The new Battlefield user interface is designed to improve the experience of playing with friends and to bring relevant content to your attention.

Now, you’re able to create a Squad before you actually enter into a game. Being able to join up with your friends and join into a game together makes it a much smoother experience, and helps make sure you’re able to spawn on your buddies as soon as you’re in the game.

There are other changes as well that you’ll want to see for yourself, like a recommendation engine to suggest maps, modes, and more, giving you a more relevant and fine-tuned experience that quickly gets you to the things you want to do.

This new UI is currently rolling out in beta form in Battlefield 4 for a small audience, and we’ll have more information on additional testing opportunities in the coming months. This will also be released with Battlefield 1 (and Battlefield Hardline soon after that). Once it’s rolled out for all three games, you’ll be able to easily swap between the games as long as you own them. Want to jump from St. Quentin Scar in Battlefield 1 to the skyscrapers of Shanghai in Battlefield 4? It’ll be easier than ever.

Let us know what you think, and stay tuned for more updates as we approach the release of Battlefield 1 on October 21!

Take to the Land, Air, and Sea with the Vehicles in Battlefield 1

7 years ago
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Technology hurtled forward during World War I, and when you load up Battlefield™ 1 on October 21 (or October 18 if you pre-order the Battlefield 1 Early Enlister Deluxe Edition) you’ll get to experience it for yourself. From the first tanks to beautiful and deadly airplanes, Battlefield 1 will allow you to pilot the vehicles that revolutionized modern war.

Want to know more about them? We put together a Vehicles page on Battlefield.com that talks more about the game’s vehicles, complete with a Q&A involving YouTuber/Battlefield GameChanger PonyLion_HD and myself (Senior Designer Patrick O’Shaughnessy). There’s also a list of reasons to get excited to experience the vehicles found at the dawn of all-out war.

New Battlefield 1 Trailer from EA Play

7 years ago
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There’s a ton of new stuff to see in that trailer – including a better look at Behemoths, some of the largest vehicles in Battlefield history. You’ll find a whole lot of new info on these (and a lot more) on Battlefield.com, too.

We’re really excited for you to try Battlefield 1, and you won’t need to wait for the October 21 release date to go hands-on. There’s an Open Beta coming up (which you can get into a little earlier if you sign up for Battlefield Insider), and Play First trials for EA Access and Origin Access members. Plus, if you pre-order the Early Enlister Deluxe Edition, you’ll be able to start playing on October 18, three days before the release date.

Discover Battlefield 1′s Maps and Modes

7 years ago
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If you watched the trailers for Battlefield 1 (and if you’re reading this, there’s a good chance you have) you likely noticed a variety of locations at the dawn of all-out war. Deserts. Forests. Crumbling cities. Battlefield 1 will bring you to new and exciting locations and let you take part in some of the largest battles in FPS history.

Want to take a peek at some more info on what those maps entail and – more importantly – what you’ll be doing once you play them? Two new pages have been added to Battlefield.com that should help you out. There’s a Maps page, which includes four of the maps that will come with Battlefield 1, as well as a Modes page, complete with insight into three modes.

These, obviously, aren’t the extent of what’s going to be available. They’re just a taste, and we’ll update these pages as we approach the October 21 release (or October 18 if you pre-order the Early Enlister Edition). We can’t wait to tell you more.

Battle Across Multiple Maps in Operations in Battlefield 1

7 years ago
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Typically, a round in a Battlefield game is completely contained to that one match. You play, you win or lose, and then you move on to the next round. That all changes in Operations, a new game mode coming to Battlefield 1. In it, the outcome of the current round carries over to the next map, giving you the opportunity to fight a sequence of inter-connected battles.

https://www.youtube.com/watch?v=4pY3hlQEOc0

Operations offer epic journeys across several maps based upon real battles of World War I. We wanted to offer a large and epic experience with a focus on teamplay and frontline combat. Adding this meta-layer to the game mode, and stretching it across multiple interesting locations that both look and play very differently, adds a whole new layer of scale and variety to the battles in Battlefield 1. Your team can win on one map, proceed to the next map, and actually see the map you previously fought over on the horizon.

As an attacker you’ll hear the commanding officer’s whistle as the order to charge the enemy trench is given. You’ll run side-by-side with your teammates as you storm towards the enemy defensive positions on foot, in tanks, airplanes, boats, and on horseback. As a defender, you’ll dig down as you hear the alarm go off signaling an incoming attack. You’ll man the stationary machine-guns and cannons to aid you as you rain hell on the advancing enemy attackers.

The attackers must capture and hold all defensive positions in order to capture the sector that is being fought over. Once this is done, the defenders will fall back to the next sector and regroup. The pacing and variety between the different sectors vary widely, since each sector offers a different amount of objectives to capture and defend as well as varied layouts and choke points.

The attackers must take territory and push the frontline forward, while the defenders are trying to hold the line. Should the defenders fail to hold their ground on a map, the Operation doesn’t stop here: they will fall back and regroup on a different map, while the attackers will continue to push. Sectors may fall, but players reinforced by gigantic Behemoths can still turn the tide.

We wanted to create a Battlefield experience that was not just bite-sized, but actually spanned beyond an hour of playtime. Something epic and compelling for players who wanted a chance to immerse themselves in this first global war, and capture the stories of how different battles were deeply connected to one another. This kind of frontline combat really captures the essence of WWI clashes, intimate and deeply rooted in breaking through or holding ground.

NO WEAPON, VEHICLE OR GEAR MANUFACTURER IS AFFILIATED WITH OR HAS SPONSORED OR ENDORSED THIS GAME.

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