Cup of Europe - Rules
Tag: [CoE] Web: Offizielle Website Fans: 3 Erstellt: 15.04.2013
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Cup of Europe - Competition Rules

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1.0 General

1.1 All rules presented below are the only rules that will apply to this competition. In addition, "instructions" are also a part of the event rules despite not being included in here. In extreme cases CoE Administration has the right to make decision that may not be outlined.

1.2 Members will not attempt to manipulate the game or league system in an attempt to give any player or team an unearned/unfair advantage.

1.3 League specific format:

Match present:
Friendly fire [On]
Kill cam [Off]
HUD [On]
Regenerate health [On]
Mini map spotting [On]
3d spotting [Off]
Name tag [On]
Vehicles [Off]
3p vehicle cam [On]
Mini map [On]
Only squad leader spawn [Off]
Team Kills Before Kick [Max]
All other settings must stay as Normal Default.

Server type: Private / Ranked / Unranked
Team size: 5
Server region: Europe

All league matches are played in best of one format.
All playoffs matches are played in best of three format.

1.4 Weapons and class restrictions:

Enabled primary weapons:

- M16A3
- M16A4
- AK-47
- M4A1
- M4
- AKs74u
- M27 IAR
- RPK74M
- SV98

Enabled secondary weapons:

- M9
- MP443
- M1911

Forbidden attachments (Primary and secondary weapons):

- Tactical Light
- Laser
- Bipod

Forbidden specializations (perks):

- Explosives / Squad explosives

Individual regulations

Assault
Playable gadgets:

- Medikit/M320(Smoke)
- Defibrillator

Engineer
Playable gadgets:

- SMAW/RPG-7V2
- Repair Tool

Support
Playable gadgets:

- Ammunition
- No Gadget

Support
Playable gadgets:

- No Gadget
- No Gadget

Usage of banned weapons, attachments etc. will result in forfeiture of the map.

1.5 Entering vehicles such as GAZ-3937 VODNIK and M1114 HMMWV is prohibited and will result in forfeiture of the map.

1.6 Map rotation & ticket count:

- Operation Metro 100% tickets
- Grand Bazaar 100% tickets
- Damavand Peak 100% tickets
- Tehran Highway 100% tickets
- Seine Crossing 60% tickets

1.7 It is important that server Admins ensure that the server is running the proper configuration or settings before starting the match.
In case a team does not provide a viable server within 15 minutes past the match time. The opposing Team will be hosting that map. In a scenario that the team refuses to join the server or stall additional 5 minutes, that map will forfeited.

Additionally, this rule also applies between rounds, so when both teams are moving to another server there's a 15 minute time frame for the team hosting to make sure the server is playable and ready to join.

1.8 All teams involved in the competition must have at least 1 representative in the official platoon.

That representative is considered as team leader and will be the only person to make global decisions about the team. This person is the first to be contacted about matches and other things. If your team representative cannot be present at time of a specific Cup Online or playoffs a second representative needs to be announced on CoE official platoon feed.

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2.0 Cheating/Hacking will not be tolerated. Any team caught cheating will be banned from the tournament immediately.

Zero tolerance with regard to past known cheaters/hackers. If there is evidence presented, or the community is threatened by the presence of a cheater, they will be permanently banned from future tournaments - no exceptions.

It is possible to bring forward information on an alleged cheater to our attention. Proof must be provided along with all the information.

2.1 In order to create a friendly and comfortable environment for all participants, the following Code of Conduct will be strictly enforced: Members will treat each other with respect at all times. No member will use comments about nationality, age, gender, race, religious belief, or sexual orientation to insult others. Members will exhibit good sportsmanship at all times. There will be no taunting, harassing, or unsportsmanlike behavior.

2.2 The following is the penalty system to be used in this tournament. Evidence will be present before any of the following infractions are given:

General issues:
1st occurrence: Team/Player Warning
2nd occurrence: Player Suspension
3rd occurrence: Team/Player ban

Match Admin Abuse - include breaking competition rules:
1st occurrence: Forfeit of the map
2nd occurrence: Forfeit of the match
3rd occurrence: Ban from tournament

A different penalty may be decided depending on severity of the case.

2.3 Team with over 2 weeks of inactivity may be removed from the competition.

2.4 Once a Team is removed from the competition their ranking and score will reset and will not be brought back in case they decide to rejoin. This does not include changing names, you may change your Teams name at any point in time.

2.6 ANY exploitation of a map flaw without reporting it to an Admin grounds for disqualification and removal from tournament competition. This include gaining access to areas that players were not intended to (e.g. 3'rd floor building on Operation Metro, Sein Crossing etc.) In addition, if there are areas which require jumping puzzles (not glitches) and both sides can enter them at any point of the match despite destruction, is considered legal.

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3.0 Scoring/Reporting a match

3.1 Before the Cup Online starts, all representatives must join official CoE Playstation Network text chat that will be created by the host.

3.2 All results must be reported immediately after the match was played.

3.2 In Cup Online matches the winner is the team who takes the match in "Best of 1 - win 1 map".
Basically the match consists of 1 randomly generated map given by the host prior to the start of the event. Each team playing 1 round as the Americans and 1 round as the Russians. At the end of a map, ticket counts are compared and the team with higher ticket count wins the match.

In case there is a tie in ticket count, the map must be replayed.

3.3 In playoffs matches the winner is the team who takes the match in "Best of 3 - Win 2 maps". So basically a match consist of 3 maps. One map consists of each team playing 1 round as the Americans and 1 round as the Russians. First team to win two maps wins the match. At the end of a map, tricket counts are compared and the team with higher ticket count wins that map. Points from each map do not carry over to next maps. Each map starts out 0-0. Example: Team A wins as the Americans and Russians and Team B does not win at all, Team A wins that map 2-0.

In case there is a tie in ticket count, neither of the teams will receive a win or loss on that map. They carry onto the next map and in case neither of the teams has won two maps then the tied map must be replayed.

3.4 Playoffs matches must be reported immidiately on official CoE platoon feed. Either winner or loser can report the match, all results must be confirmed by both Teams.

3.5 In case submitted scores are in doubt, proof of the ticket count must be provided.

3.6 Scoring values for Cup Online matches:

First place 50 points
Second place 30 points
Third place 20 points
Semi finals 15 points
3'rd Round 10 points
2'nd Round 5 points
1'st Round 2 point

3. 5 The only way to rank your team is to acquire points throughout the Cup Online events. Once the league matches are over, top 4 teams will have their scores locked and will carry over to Single Elimination brackets (playoffs).
In a scenario that teams have identical scores. Team that won more matches in total between the two teams will be considered 'higher ranked'.
In case, higher ranked Team cannot be determined. Please contact our Administration.
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4.0 Teams, matches and roster

4.1 You may rotate any member of your roster for play at any time of any round.

4.2 You may use any player for your initial roster (the one you joined the tournament with). New players may participate under one condition and it is that the new player has been reported to CoE Administration as a part of your Team at least 1 day before Cup Online / Playoffs match is to take place. You can do that on the official platoon feed or via e-mail (miquinei@wp.pl)

4.3 It is the responsibility of both teams to verify eligibility of all players in the match prior to starting a new round. Playing with an ineligible player will cause your team to forfeit that map of play.

4.4 If you identify the other team has an ineligible player on their team, simply ask them to replace the player with one that is eligible. If they can not replace the player, the map will be a forfeit against their team unless both teams agree to allow the ineligible player to play.

4.5 Teams may only play their matches during Cup Online event.

4.6 In a scenario that opposing team doesn't show up at scheduled time and server, the team must give the other team 15 minutes to show and must try to contact the leaders. If the missing team still doesn't show, forfeit request must be submitted as soon as possible with proof of no show on the Official platoon page. You are also require to inform the host for that specific Cup Online.

4.7 In an event that player/a group of players disconnects from the game at the beginning of the round before the first kill is made, the round must be restarted if requested by any of the teams.

4.8 In case a player disconnects mid-match, it's teams responsibility to replace him. There will be no replaying of any round because player/group of players disconnected from the game. The same applied in case of lag or hardware crash.

4.9 In a scenario that PSN is down or undergoing maintenance, your match will be moved to another date.

5.0 Match can only be started if both teams clearly stated that they're ready.

5.1 If on a privately owned server a player not intended to be in the game joins, the admin must remove him immediately once determining they should not be in the game. It is recommended that both team leaders are in a PSN text chat so they can quickly notify an admin to remove the player. It would be also recommended to give Admin rights to a leader of opposing team for quicker reaction.
In case server Admin won't remove unwanted player from the server within 1 minute after being notified, map will be forfeited in favour of the "away team". This rule however, does not apply if Admin rights were given to the leader of away team. Proof will need to be provided if you decide to submit Admin abuse forfeit request.

5.2 In case a player was kicked/banned from the server during the match and was not asked for removal. The round will be forfeited in favour of the away team.

5.3 Players may only compete in ONE Team.

6.0 Hosting and map picking during playoffs.
The team with lower score is hosting the first map/picks map number 1
The team with higher score is hosting the second map/picks map numer 2
The team with higher score is hosting the third map / map number 3 will be randomly generated prior to the playoffs event.

6.1 During Cup Online, higher ranked Team will be hosting the map.

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7.0 Be sure to understand the difference between each of the following key terms:

Map: In each match there are 3 maps. The term 'map' refers to 1 of the 3 maps.

Match: A match is the entire game to be played against another team. It includes the 3 maps and all of the rounds.

Round: When playing on a map, a round is when a team is playing as either the Attackers or Defenders, or Americans or Russians. Since teams play as both sides on each map there are two rounds per map.

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