No, the real bullets empower themselves with the air resistance; thus remain in the trajectory solidly until a target is hit.
Although, when a bullet reaches its maximum distance, Chuck Norris will roundhouse kick it to get it going again.
That apple hit Newton hard. There is no gravity, nor does anything but pure magic affect bullets.
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do they got no schools in england???
thought the americans were dumb lol
In 10 seconds a bullet would drop 490m. This can be figured by using the formula d = 1/2gt^2.
In BF3 objects fall at a constant velocity with no acceleration, so no, its not realistic.
Serious answer is
.308 =m40a1 ect 165 gr., .447 B.C.
Range (yards) Muzzle 100 200 300 400 500 600 700 800 900 1000
Velocity (fps) 3000 2788 2586 2393 2208 2031 1863 1704 1557 1422 1302
Energy (ft.-lb.) 3297 2848 2450 2097 1785 1511 1271 1064 888 741 621
Trajectory (200 yd. zero)-1.5 1.5 0.0 -6.7 -19.4 -39.3 -67.6 -106.1 -156.5 -221.4 -303.6
Come Up in MOA -1.5 -1.4 0.0 2.1 4.6 7.5 10.8 14.5 18.7 23.5 29.0
so your looking at 30 inches of drop with a fairly hot loaded 3000 muzzle FPS load
thats with a Zero @ 200 yards
@OP: Did you really ask that? No wonder the British Empire fell apart.
2012-01-10 01:35 , edited 2012-01-10 01:36 by Eskimo_Bob_04
All right, here is basic ballistic trajectory (high school physics), it does not include air resistance or any other air effects. Also keep in mind that acceleration due to gravity is independent of mass (so in a vacuum, a feather would fall at the exact same rate as a brick).
Displacement in the X direction = cos(angle to the ground) * muzzle velocity * time
Displacement in the Y direction = 1/2 * -9.81 m/s^2 * time^2 + sin(angle to the ground) * time
They are really simple formulas so they could easily be implemented into the game. Leaving the only reason they don't use them is because of balance/gameplay choice.
BF3 greatly exaggerates bullet drop. Projectiles moving that fast go much farther. I can't speak for Arma as I've never played it, but I did play Red Orchestra 1 & 2 and in those games the bullet drop was realistic - they dropped off, but not as dramatically.
Also worth noting you had to dial in your rifle sights on RO.
All problems can be solved with an appropriate amount of high explosives and duct tape.
Gravity is just a theory....
2012-01-10 01:48 , edited 2012-01-10 01:52 by Alexnad3r
When will a game company actually look at ballistics tables to make REAL bullet drop? For different barrel lengths and calibers...
You do realise how much of a pain in the arse that would be right? At the moment bullets in BF3 travel in perfectly straight lines (symthic), just with an angle of projection below the horizontal. I.e. Rounds have a constant downward velocity.
This means they don't have to calculate parabolic trajectories for every single round being fired in the game every second. So it's a pretty decent optimisation and one that few people notice. At the moment only sniper rifles have different drop rates to the other guns.
So no, the bullet drop in BF3 is not like what it is in real life. However it's a pretty decent model of it for the purposes of the every day gamer. Maybe in a few years when the average PC and server are even faster and beefier, then we might get more detailed ballistics.
Sources used: game files ripped and displayed on symthic. Google it.
IRL doesn't make for fun game play.
Gravity isn't real in real life because you can't explain it.
Cause think about it; sometimes you think that maybe it is there by now we know that it may be this that it will sometimes conclude by doing that to it
Power saw to the people.