WNT III Rules
Tag: [WNT] Fans: 3 Created: 2013-03-19
Leader

Platoon Presentation

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0.0 WNT Administration now has the right to make a decision based on speculations. This means that any suspicious behavior and irrational decisions from teams will be questioned:

EXAMPLES:
- For example, if a team is using a jet pilot on an "armour" account, and the in-game skill does not match the accounts stats, then it could be considered as a suspicious/speculative act. The player in question may be considered illegal.

- Another example would be where a match participant has been inactive for more then 1 month.

From now on all participants must play on their "main accounts" and if, for some reason, they need to be playing on another account, then they need to declare why and who is playing on it before the match, and report it to the WNT Administration. This also applies to new accounts, any new soldier created with less then 100 hours can be considered as a "ringer account" and deemed illegal. This rule does not apply to accounts that are linked to the Battlelog of the original owner.

If a player is deemed illegal based on speculative proof, then it is up to him/her to prove otherwise.

1.0 General

1.1 All rules presented below are the only rules that will apply to this tournament. In extreme cases WNT Administration has the right to make decision that may not be outlined in this booklet.

1.2 Members will not attempt to manipulate the game or tournament system in an attempt to give any player or team an unearned/unfair advantage.

1.3 Tournament specific format:

»12 vs 12 Conquest

Match present: Default normal
Ticket count: 100%
Server type: Private
Team size: 12v12

» 5 vs 5 Conquest Domination - Promod

Match present:
Friendly fire [On]
Kill cam [Off]
HUD [On]
Regenerate health [On]
Mini map spotting [On]
3d spotting [Off]
Name tag [On]
Vehicle spawn allowed [On]
3p vehicle cam [On]
Mini map [On]
Only squad leader spawn [Off]
Team Kills Before Kick [Max]
All other settings must stay as Normal Default.
Ticket count: 100%
Server type: Private
Team size: 5 vs 5

All modes will be played in best of 3 format.
All weapons and gadgets are allowed, in 12v12.
Due to feedback we decided to ban C4 in 5v5 CQDOM (this ban does not include 12v12). Other gadgets and ALL weapons are still allowed in 5v5 CQDOM.
Teams may agree to ban certain weapons if they like. However, please keep in mind that this Tournament does not support any custom rules and bans. This means that even if the rule is broken during the match there will be no penalty issued.

1.4 12 vs 12 Conquest map pool: Operation Metro, Operation Firestorm , Sein Crossing, Noshahr Canals, Teheran Highway, Caspian Border, Grand Bazaar, Kharg Island, Damavand Peak.

12 vs 12 Conquest tie breaker map pool: Kiasar Railroad, Nebandan Flats, Operation Riverside & Sabalan Pipeline.

5 vs 5 Conquest Domination map pool: Donya Fortress, Operation 925, Scrapmetal & Ziba Tower.

1.5 It is important that server Admins ensure that the server is running the proper configuration or settings before starting the match.
In case a team does not provide a viable server within 15 minutes past the match time. The opposing Team will be hosting that map. In a scenario that the team refuses to join the server or stall additional 5 minutes, that map will forfeited.

Please do not confuse this rule with "no show 15 minutes". This rules only applies when both teams have turned up but for any reason they can't start the match due to technical difficulties.

Additionally, this rule also applies between rounds, so when both teams are moving to another server there's a 15 minute time frame for the team hosting to make sure the server is playable and ready to join. Failure to do that will result in forfeiture of that specific map.

1.6 All teams involved in this event must have 1 representative for each mode (2 representatives in total) in the official platoon that will speak for their National Team.
1.6.1 You may have one representative to deal with multiple modes. However, you will need to bring it up to Tournament hosts.

1.6.2 Representative for 12 v12 Conquest mode is considered as the 'main' representative of the Nation. He will be the only person to make global decisions about the team. Other reps may only set up and confirm matches for specific game mode. Team representatives are the only people that you can set up matches with.

1.7 Cheating/Hacking will not be tolerated. Any team caught cheating will be banned from the tournament immediately.

Zero tolerance with regard to past known cheaters/hackers. If there is evidence presented, or the community is threatened by the presence of a cheater, they will be permanently banned from future tournaments - no exceptions.

It is possible to bring forward information on an alleged cheater to our attention. Proof must be provided along with all the information.

1.8 In order to create a friendly and comfortable environment for all participants, the following Code of Conduct will be strictly enforced: Members will treat each other with respect at all times. No member will use comments about nationality, age, gender, race, religious belief, or sexual orientation to insult others. Members will exhibit good sportsmanship at all times. There will be no taunting, harassing, or unsportsmanlike behaviour.

1.9 The following is the penalty system to be used in this tournament. Evidence will be present before any of the following infractions are given:

General issues:
1st occurrence: Team/Player Warning
2nd occurrence: Player Suspension
3rd occurrence: Team/Player ban

Match Admin Abuse - include breaking competition rules:
1st occurrence: Forfeit of the map
2nd occurrence: Forfeit of the match
3rd occurrence: Ban from tournament

(penalty may also be based on the severity of the case)

1.9.1 In case a team forfeits/ no-show for 2 matches, then WNT Administration has the right to kick them out of the Tournament or replace them.

2.0 Scoring/Reporting a match

2.1 All tournament matches are played in a "Best Of" format. The winner is the team who takes the match in "Best of 3 - Win 2 maps". So basically a match consist of 3 maps. One map consists of each team playing 1 round as the Americans and 1 round as the Russians. First team to win two maps wins the match. At the end of a map, tricket counts are compared and the team with more points wins that map. Points from each map do not carry over to next maps. Each map starts out 0-0. Example: Team A wins as the Americans and Russians and Team B does not win at all, Team A wins that map 2-0.

This however, does not apply to 5 vs 5 Conquest Domination game mode. Teams are only required to play 1 round as either Americans or Russians and winner of that 1 round will take the map.

2.2 In case there is a tie in ticket count, neither of the teams will receive a win or loss on that map. They carry onto the next map and in case if neither team has won two maps then the tied map must be replayed.

2.3 Results should be reported within 24 h after the match was played. You can do it by simply posting the scores on Official World Nations 2013 Platoon feed. Either winner or loser can report the match. All results must be confirmed by both Teams.

It would be ideal if participants could set up their games via Battlelog Match Making system (Set up first two maps via Battlelog and if required play the third map separately in private environment).

2.4 In case submitted scores are in doubt, proof of the ticket count must be provided.

2.5 Scoring values for Group stages:

Perfect win (2 - 0) - 3 points
Win (2 - 1) - 2 points
Forfeit win - 2 points
Loss with 1 map won (1 - 2) - 1 point
Loss (0 - 2) - 0 points
Forfeit loss / no show will equal to - -2 points
5 vs 5 win - 1 point
5 vs 5 forfeit win - 1 point
5 vs 5 loss - 0 points
5 vs 5 forfeit loss / no show will equal to - 0 points

The only way to rank your team is to aquire points throughout the group stages. Once the group stages are over, your Team will have their scores locked and will carry over to Elimination brackets.
In a scenario that teams have identical scores. Team that won a match between the two teams will be considered 'higher ranked'.
In case, higher ranked Team cannot be determined. Please contact our Administration.

3.0 ANY exploitation of a map flaw without reporting it to an Admin grounds for disqualification and removal from tournament competition. This include gaining access to areas that players were not intended to (e.g. 3'rd floor building on Operation Metro, Sein Crossing etc.)

3.2 Just for clarification, areas that are not normally available for infantry but are only accessible with flying vehicles are not considered as map flaw (e.g. roof tops on maps like Kharg Island, Operation Firestorm etc.) In addition, if there are areas which require jumping puzzles (not glitches) and both sides can enter them at any point of the match despite destruction, is considered legal.

4.0 Teams, matches and roster

4.1 You may rotate any member of your roster for play at any time of any round.

4.2 You may use any player for your match roster under one condition, and it is that this player will be from the country that your Team is representing. You can check accounts Nationality on www.bf3stats.com. In case bf3stats.com is showing differently, e.g. your British but you live in America and you wish to play for Team UK you are considered ineligible. However, your Team is allowed to use up 2 ineligible players in one match. Any attempt to abuse this rule and try to have international player in your national team will result in ban from competition. Players that have confessed or can be proved to belong to another Nations, does not go under this rule (abuse).
In additions, ineligible players are only allowed if the country that they are currently located in, is participating in the tournament.
In case www.bf3stats.com is showing your location incorrectly, please get in touch with us and we will investigage this for you. We may need to ask you to provide your IP address in order to track your location.

4.3 It is the responsibility of both teams to verify eligibility of all players in the match prior to starting a new round. Playing with an ineligible player will cause your team to forfeit that map of play.

If you identify the other team has an ineligible player on their team, simply ask them to replace the player with one that is eligible. If they can not replace the player, the map will be a forfeit against their team unless both teams agree to allow the ineligible player to play.

4.4 All match requests/change requests must be transparent and made on Official World Nations 2013 Platoon feed. Otherwise these request will not be recognized.

4.4.1 All match requests must be confirmed by both Teams.

4.5 Teams will have to play each week and if a match date and time cannot be arranged they will have to play by default times presented below:

12 vs 12 Conquest default times:

*Please keep in mind that GMT + 2 is current Central European Summer Time* So for e.g. Germany, France, Poland, Belgium etc. are GMT + 2 and the UK is GMT + 1 (NOT GMT + 0)

European Team vs Australian Team - SUNDAY 12:00, 13:00 GMT+2 (higher ranked Team picks the time)

European Team vs European Team - SUNDAY 19.00, 20.00, 21.00 GMT + 2

European Team vs American Team - SATURDAY 3.00, 4.00, 5.00 pm EASTERN (21.00, 22.00, 23.00 GMT + 2)

All teams that are based in GMT + 4 time zone are fixed to play SATURDAY 3.00 pm EASTERN (21.00 GMT + 2) when playing against an American Team.

American Team vs American Team - SUNDAY 7.00, 8.00, 9.00 pm EASTERN

American Team vs Australia - SATURDAY 10.00, 11.00 pm (EASTERN) *Higher ranked Team picks the time*

5 vs 5 Conquest Domination default times:

European Team vs Australian Team - Saturday 12:00, 13:00, 14:00 GMT+2.

European Team vs European Team - FRIDAY 19.00, 20.00, 21.00 GMT + 2.

European Team vs American Team - FRIDAY 5.00 pm EASTERN (23.00 GMT + 2)

All teams that are based in GMT + 4 time zone are fixed to play FRIDAY 3.00 pm EASTERN (21.00 GMT + 2) when playing against an American Team.

American Team vs American Team - FRIDAY 7.00, 8.00, 9.00 pm EASTERN

American Team vs Australia - FRIDAY 10.00, 11.00 pm EASTERN *Higher ranked Team picks*

The default time will be decided between teams by using elimination method. For more information about elimination method please see the bottom of the rule book with "Definitions".

4.6 Once agreed date and time of the match on Official World Nations Tournament 2013 Platoon page cannot be changed unless both teams agree.

4.6.2 Maps and time for your match must be confirmed by Friday (12 vs 12) of that week before 00.00 GMT + 1. If you can't work out the time and maps before this date, the opposing Team will use your pick and set time within "default time" range for the match. Please keep in mind that if you have any problems contacting the other Team you need to let us know on the platoon feed.

4.6.3 In case of 5 vs 5 Conquest Domination matches must be confirmed before Wednesday of that week before 00.00.

4.6.3 Once map picking starts, neither of the Team can change their picks. It is now considered as "confirmed" and whatever you put down as your pick is automatically locked. We recommend all Teams to take screenshots of the whole conversation that you are having with opposing Team representative.

4.7 In a scenario that opposing team doesn't show up at scheduled time and server, the team must give the other team 15 minutes to show and must try to contact the leaders. If the missing team still doesn't show, forfeit request must be submitted as soon as possible with proof of no show on the Official platoon page.

4.8 In an event that player/a group of players disconnects from the game at the beginning of the round before the first kill is made, the round must be restarted if requested by any of the teams.

4.9 In case a player disconnects mid-match, it's teams responsibility to replace him. There will be no replaying of any round because player/group of players disconnected from the game. The same applied in case of lag or hardware crash.

5.0 Match can only be started if both teams clearly stated that they're ready.

5.1 If on a privately owned server a player not intended to be in the game joins, the admin must remove him immediately once determining they should not be in the game. It is recommended that both team leaders are in a PSN text chat so they can quickly notify an admin to remove the player. It would be also recommended to give Admin rights to a leader of opposing team for quicker reaction.
In case server Admin won't remove unwanted player from the server within 1 minute after being notified, map will be forfeited in favour of the "away team". This rule however, does not apply if Admin rights were given to the leader of away team. Proof will need to be provided if you decide to submit Admin abuse forfeit request.

5.2 In case a player was kicked/banned from the server during the match and was not asked for removal. The round will be forfeited in favour of the away team.

5.3 Players may only compete in ONE Team.

6.0 Hosting and map picking
The team with lower score is hosting the first map/picks map number 1
The team with higher score is hosting the second map/picks map numer 2
The team with higher score is hosting the third map

Third map has been fixed for all the game modes and matches before the tournament seeding started.

12 vs 12 Conquest - Week 1 Kiasar Railroad, Week 2 Nebandan Flats, Week 3 Operation Riverside, Week 4 Sabalan Pipeline, Week 5 Kiasar Railroad, Week 6 Nebandan Flats, Week 7 Operation Riverside, Week 8 Sabalan Pipeline, Week 9 Kiasar Railroad (Randomly generated - http://i.imgur.com/6eCGSlA.png. 1'st line), Week 10 Sabalan Pipeline (Randomly generated - http://i.imgur.com/6eCGSlA.png. - 2'nd line), Week 11 Operation Riverside (Randomly generated - http://i.imgur.com/6eCGSlA.png. - 3'nd line)

5 vs 5 Conquest Domination - Week 1 Donya Fortress, Week 2 Operation 925, Week 3 Scrapmetal, Week 4 Ziba Tower, Week 5 Donya Fortress, Week 6 Operation 925, Week 7 Scrapmetal, Week 8 Ziba Tower, Week 9 Scrapmetal (Randomly generated - http://i.imgur.com/zbKwDEv.png. - 1'st line), Week 10 - Donya Fortress (Randomly generated - http://i.imgur.com/zbKwDEv.png. - 2'nd line), Week 11 - Ziba Tower (Randomly generated - http://i.imgur.com/zbKwDEv.png. - 3'nd line)

EAST US server location is mandatory for the third map of match between European and North-American team. Unless both teams agree to play the third map on a different server.

When teams from South-America is playing a team from EU, then EAST US servers are mandatory.

South-Africa vs EU = EU server - South Africa vs South America = US EAST server - South Africa vs North America = EU server. (for all maps)

- EU vs Australia = West US server (for all maps)
- South Africa vs Australia = West US server (for all maps)
- American Team vs Australia = West US (for the third map)
- Australia vs India = lower ranked team is hosting the first map (in case of Australia it must be Australian server, in case of India it must be Asian server), second and third map will be hosted by higher ranked team (same rules apply like in case of first example of lower ranked)

Teams may agree to do all maps on one server.

7.0 Be sure to understand the difference between each of the following key terms:

Map: In each match there are 3 maps. The term 'map' refers to 1 of the 3 maps.

Match: A match is the entire game to be played against another team. It includes the 3 maps and all of the rounds.

Round: When playing on a map, a round is when a team is playing as either the Attackers or Defenders, or Americans or Russians. Since teams play as both sides on each map there are two rounds per map.

Elimination method: It's a method that we use to let teams pick default time and third map for their matches.

Basically in example of map picking, both teams are eliminating maps one by one from the pool until they're left with one map. It is also worth noting that a team can only eliminate 4 maps.

Practical example: We got 9 maps in the pool, Team A is eliminating map nr. 1, Team B is eliminating map nr. 2, Team A is eliminating map nr. 3, Team B is eliminging map nr. 4 and so on and so on until they're left with the one map that neither of the teams eliminated.

In case of default time, it is the same activity but Teams may only eliminate 1 choice.

Please keep in mind that team with more matches/rounds won have the right to decide who is to eliminate as first. In case there's a tie please contact the host for further assistance. Additionally, if your team has won with score 4 - 0 than it counts as 6 rounds won.

Created by: tCo_Miquinei
In case of any confusion or a typo/grammar please contact me. Thanks

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