BF3: MilSim
Tag: [MSM] Fans: 13 Created: 2012-07-29

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Serious Player That Want To Play Battlefield 3 in Military Simulation.

My Rules and Logic of Gameplay.

- Everyone Must Wear Camouflage Appropriate To The Environment.
(Ex: Like Having a Recon in Black Spec.Ops on a Desert Map Such as FireStorm...)

Class›

- Squad:
› Must Have Each Class And Not Two Same With The Not Same Specialization.
› Must Throw Ammo & Medi Box, All The Time.
› Must Communicate of ENI Position in Using (Watch Hour - Compass - Environment Location).


- Assault:


› Main Weapon:
All 5.56 NATO. (ForeGrip - HoloSight or ACOG - Heavy Barrel - 20mm Rail for Grenade Launcher), All Pump Shotgun for Door Breacher.

› Back Up HandGun:
All 9mm Parabellum, excepted for Squad Leader can use .45 ACP.

› Launcher:
40mm Only HE or Smoke.

› Specializations:
SQD Sprnt - Ammo - Frag.


- Engineer:


› Main Weapon:
All 5.56 NATO, (ForeGrip - HoloSight - Heavy Barrel), All Pump ShotGun.

› Back Up HandGun:
All 9mm Parabellum, excepted for Squad Leader can use .45 ACP.

› Launcher:
All Of Three.

› Specializations:
Only SQD Flak, because a soldier isn't Rambo or Duke Nukem, so can't hold five of HEDP SMAW, so no Expl.


- Support:


› Main Weapon:
LMG only, (Bipod - Elken - Extended Mag).

› Back Up HandGun:
All 9mm Parabellum, excepted for Squad Leader can use .45 ACP.

› Launcher:
40mm Mortar.

› Specializations:
SQD Flak - Ammo - Supr.



- Recon:


› Main Weapon:
All Bolt Action Sniper, (Bolt or Bipod - Scope x8 or x12 - "Can use Silencer").

› Back Up HandGun:
All 9mm Parabellum - Magnum Scope Allowed, excepted for Squad Leader can use .45 ACP.

› Misc:
.Soflam Only

› Specializations:
SQD Covr - Ammo.


No Vehicle. Infantery Section Only.

N.B:
Image taken from "ArmA: III", I don't own the right on it.
Ads: http://www.arma3.com
 

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