Battlefield 4 “Fall Patch” Coming Soon
Tweaks and fixes incoming! We are happy to inform you that the anticipated Fall Patch for Battlefield 4 is right around the corner. The certification has started on several platforms and the Fall Patch is targeted for release at the end of September.
Community Test Environment Update
Our focus for the Fall Patch on the CTE (Community Test Environment) has been to stabilize and finalize the build and this has meant less updates than normal. We’d like to thank you all for your patience during this time – we appreciate you sticking in there.
Fall Patch Highlights
So what are we improving? First of all: the final fix list for the Fall Patch is fairly massive and will be released when the patch goes live. The full patch notes will contain all changes in more detail. In the meantime however, here are some of the Fall Patch highlights that you can expect:
- Rush (All base game maps except Dawnbreaker), Obliteration, Capture the Flag, and Carrier Assault. Added the Obliteration Competitive sub-game mode
- Close & Medium range sight reticles no longer affected by weapon firing animation, AKA “Visual Recoil”
- Improved visibility for red glowing reticule pieces against bright backgrounds
- Now almost identical to BF3 movement – with BF4 animation sets
- Dampened third person hit reactions for player head
HUD clarification pass
- De-cluttered and made customizable a plethora of HUD options to make BF4 look the way you want it to (within reason)
- Made revives much more robust, easier to understand with new UI art and included a new “fully charged” paddle sound.
- Lowering the setting for how much time difference is allowed when damaging other players (addressing trade kills and behind cover kills where high pings are involved)
- An automatic High Frequency Update setting is now the default for all users
- Added High Frequency update support to PlayStation 3 and Xbox 360 platforms
- Additional improvements to bullet damage delays between clients compared to Netcode Patch
Weapon attachment changes
- Muzzle Brake: Reduced the overall impact of this attachment. Both its positives and negatives have been reduced
- Heavy Barrel: Lowered the buff it gave to minimum moving spread and moved some of that bonus into reduced spread increase. Should be a good option for longer range tap firing
- Lasers: Small buff to standing hip-fire accuracy
Note that this list contains an excerpt – the upcoming patch notes will have a detailed list.
- Bullet velocity increases: Improved bullet velocity for Slugs and nearly all suppressed weapons. Selectively improved base velocity for weapons that were too slow for their intended range
- Damage Model: Many weapons have had their maximum and minimum damage adjusted slightly. It may take 1 extra bullet to kill at extremely close engagements and long range combat
- Trigger Delay: Removed from all revolvers
- Adjustments to slower rate of fire weapons to make them easier to use at longer ranges vs higher ROF weapons
- Carbines and PDWs now have unique bullpup modifiers that give improved bonuses over the rifle counterpart
- Ammo: Gave more ammo to the weapons that were short a mag compared to their counterparts
- DMRs: Audio when being shot at by a DMR has been improved
- SKS and M39EMR no longer allow you to hold breath
- Grenade capacity lowered and resupply times increased.
Start of the Teamplay Initiative!
The new Teamplay Initative on the CTE, which will be implemented in our coming releases, will focus on the teamplay aspects of Battlefield 4. Our goal is to improve, simplify, and make playing the objective (PTFO) more rewarding than it has ever been.
This initiative will span more than one release, as there are many things to look at. We will of course continue looking at the previous remaining issues and fixes in the areas of Netcode, Core Gameplay and balance as we go on.
For the Final Stand release, we will try and get these things addressed in time on the CTE:
- Gameplay objective scoring re-balance (make playing the objective more desirable)
- Health and ammo pack re-balance
- Fix for Neutral/Friendly roadkills exploit and getting killed by own vehicle
- Distance Spotting changes to make spotting at a distance more precise
- Footprint sound and random callouts improvements
This small list of features only scratch the surface of what we want to look at. A full list of our goals with this initiative will be published on the CTE this week if you are interested what we’ll be working on in following releases.
Taking part of the CTE
To experience early content and test features and improvements in the CTE, you currently need to own Battlefield 4 on PC and be a BF4 Premium member. To sign up, visit http://cte.battlelog.com. Hurry while there are still open slots available!
And as always – a big Thank You to all the players who have helped or is helping making us make Battlefield 4 a better game to play!
Battlefield 4 Live Producer
BF4 Class Week: The Engineer
We’re kicking off something we’re calling BF4 Class Week. Over the next several weeks we’ll be highlighting each of the four classes in Battlefield 4 including Pro Tips straight from the team at DICE, Community Missions and more.
The first Class Week is all about RPG’s and Repair Tools as we celebrate the iconic Engineer.
The Chinese Engineer from Battlefield 4 wearing their characteristic gas mask.
Capable of both immense vehicle destruction and invaluable repair work, there is one cog that really holds the Battlefield 4 squad machinery to place: the Engineer. The Engineer has been present in all Battlefield games, although with somewhat different designs and weapon loadouts.
The deadly mechanic’s place in the rock-paper-scissors gameplay of Battlefield has been the same: Engineers destroy enemy vehicles and take care of their own. Engineers can of course be deadly in close-quartered infantry battles too, and those skilled with the PDW’s can rack up a good amount of kills that way.
Below you’ll find some tips on how to master the Engineer class and help your BF4 squad to victory. There are many more tactics that could be mentioned, and we encourage you to share your wisdom in the comments.
Engineer Community Mission: Destroy 1 Million Vehicles with the M2 SLAM
To show the world the resourcefulness of the class in question, Engineer fans can now take on a Community Mission designed for their favorite class – and perhaps their favorite gadget. We want you to collectively destroy 1 million vehicles with the M2 SLAM in one week. So equip that gadget, hit the Battlefield, and let enemy vehicles know who’s in town!
This Community Mission will take place across all platforms and will be active between September 16th,9AM PDT and September 23rd, 2AM PDT. If you are successful, we’ll award everyone with an exclusive Engineer wallpaper, handed out on the Battlefield Blog. Mission progress can be tracked here on Battlelog.
Top 4 Engineer Pro Tips
Bring the right tools: Bring your IGLA or Stinger if there is a lot of air activity, or your RPG or mines when it’s tank season – and be prepared to switch it up if (or perhaps we should say when) the Battlefield changes.
Hit ‘em where it hurts: To immobilize or destroy enemy vehicles with your rockets and missiles, it’s not just a matter of getting a hit, but also knowing where to hit. The back and top of vehicles have less armor, so that’s where you should aim. It also helps if you hit the vehicles at a perpendicular angle.
Stay undetected: The ability to bring down tanks, IFV’s, and air units with your mighty gadgets is useless if the enemy sees you coming. Find good cover, use silencers, flank tanks instead of attempting frontal assaults, and use your friendly vehicles as cover when you’re repairing them.
There’s no “I” in Engineer: Well… there is. Sorry about that. Nevertheless, our point is that teamwork is essential for the Engineer. Having Support players nearby when you run out of mines and missiles is extremely helpful, and a Recon can also help you demolish enemy vehicles if he or she brought a portable laser designator.
Good luck, and see you on the Battlefield!
The Final Stand
We are ready to start talking about Battlefield 4 Final Stand, and we have a lot to talk about. In the Battlefield 4 Premium video we released a few months ago, we gave players their first glimpse at the high-tech action that awaits. In the weeks ahead we’ll also show you a lot more of that monstrous little drone and the other exciting new toys that will be in Final Stand. WATCH THE GAMEPLAY TRAILER BELOW.
With Final Stand, we knew from the start that we wanted to evolve the Battlefield experience and offer weapons and vehicles that behave differently than anything else on the battlefield. Taking place on the artic landscape of Russia, where the scientists of today are experimenting with technology that will define the battlefields of tomorrow (Battlefield 2142, anyone?), Final Stand will deliver four maps that are unique and distinct. With its military installations set against a wintry landscape, expect intense, infantry-focused combat.
Players will also discover secret prototype weapons and vehicles that further tie into the fiction around Final Stand, and to some extent the Battlefield series. This includes a Battle pick-up rail gun that fires a single round of powerful kinetic energy, and the hover tank prototype, which uses eight experimental jet propulsion engines to nimbly move around the battlefield. We have a few more surprises up our sleeves that we’ll share with you in the weeks ahead.
We definitely had a lot of fun designing these maps and the future-tech weapons and vehicles of Final Stand and hope you guys have as much fun with them as we do. That’s why we want you to start playing them now. Starting today we are going to be testing pre-release versions of the Final Stand maps on the CTE (Community Test Environment).
The amount of feedback we’ve been getting via the CTE has been incredible, and is a tremendous asset to the team here at DICE LA. That’s why we have decided to bring the community into the process even earlier as we reach the finish line of Final Stand.
Starting this week we will run servers with one of the four maps available to play per day – starting Tuesday September 9th. The number of player slots and servers will be limited – so not everyone with access will get a chance to play this time around.
This is the first time we have ever done something like this at this early stage – and we hope it will mean a more stable and higher quality release in the end!
Taking part in the CTE
We know a lot of players out there want to take part in the CTE, so we have opened up the number of available slots on the CTE.
As previously, you will need a PC Premium account to sign up, visit http://cte.battlelog.com for more information about what is happening on a daily basis during this week.
See you on the Battlefield!
Kristoffer Bergqvist & David Sirland
Dealing With Cheating on the Battlefield
Cheaters are a big problem in today’s games and especially in first person shooters. It’s my job to fight them in Battlefield as best we can and I’ve noticed frustration coming from the players regarding what’s being done in this matter. I’d like to share some of the work we do on the anti-cheat team.
If you don’t already know, we introduced a new anti-cheat software called FairFight for PC that monitors each players’ gameplay and flags the player when they do something suspicious or something that no legit player can do. Creating a new rule takes time. We need to make sure that the rule is configured and tested properly before we start taking any action on it. Rules needs to be analyzed and validated. No legit player will be banned based on having multiple awesome rounds. The rules aren’t built based on solely K/D stats, FairFight takes more than that into consideration. The evidence we collect are solid and there’s no doubt that the player was cheating.
With FairFight, we can also put out restricted areas – areas where players can go into walls and be hidden and not killed. When a player enters these restricted areas they will get kicked from the server. Restricted areas have been put there by FairFight as a temporary fix until the teams can release proper fixes to the matter. Metro and Locker have had a lot of these glitches fixed since release, and when we find new ones (either ourselves or with the help from the community) we try to get a fix out as soon as possible.
The Banning Process
Our policy on banning cheaters is very strict – we only ban a player if there’s evidence that he or she is in fact cheating as we don’t want any false positives. I’m not saying that no evidence = no cheating, it’s just that we can’t ban anyone if there’s no solid evidence of it. Suspect players are being monitored a bit closer, and we look for other ways to prove their guilt.
So what kind of evidence could the community look for? It could be abnormal stats or uploading a video on YouTube (please do not do any editing to the video). Players being caught cheating will never just receive a stat reset, they will always get a time-based suspension or a ban. Disputes will always be read and checked against the evidence.
Keep in mind that cheating players will always tell the world that they are innocent and that their stats on Battlelog might not contain anything suspect. They are instructed by their providers to have normal stats so they can fool FairFight and not get caught. Most cheat distributors have lists telling their clients how to play and not get caught by FairFight. Well, it’s not working. We are catching them.
It’s great that the community helps out reporting suspect players, but we’ll never ban a player based on just reports. We use them as guidelines to who we should monitor a bit closer. Around 97% of the reports are players getting reported by someone else just one time. Insanely good players are playing Battlefield and they may come across as cheaters. Some of them may of course be cheating and sooner or later they will get caught. We have had some of the best players at DICE playing, and it’s totally awesome to see their gameplay.
My team and I are working hard every day to make the anti-cheat effort as good as it can be but improvement takes time. Some improvements might be implemented instantly since it’s an easier feature while others might take a longer time. I often read forum threads and take everything you say into consideration since there are great ideas out there and some of them are already implemented. I encourage you to continue to help flag cheaters to us so everyone can enjoy the game.
I hope this shows that we are taking the cheating matter seriously and that it proves that we are improving our efforts to catch the bad guys.
Sabina af Jochnick
Battlefield Anti-Cheat Administrator
“Payback” Collaboration Trailer – Submit Your Videos
Over the years, the Battlefield™ series soundtracks have made their mark and have emblazoned their melodies in our ears. Battlefield 4™ is no exception.
We are honored to partner with Dimitri Vangelis & Wyman X Steve Angello to bring fans of the artists a unique opportunity to get their Battlefield related videos featured in an official trailer. The icing on the top – the trio is providing their latest hit song “Payback” as the soundtrack (click here to listen). The song title is all too fitting as we all have those formidable foes we seek to exact revenge upon on the Battlefield.
How to Submit Your Video for a Chance to Be Featured in the Official Trailer:
- Video Requirements: Your video must be of at least 720p resolution and 30 frames per second.
- Audio Requirements: Please provide a video that does not have any background music or copyrighted material.
- Type of Content: Submit any Battlefield 4 gameplay footage (stunts, top plays, epic moments). We are leaving it open to allow you to use your creative mind. Respect the rights of others. Provide only content (1) that is not defamatory, obscene, offensive or indecent, (2) that is not confidential or proprietary and (3) that does not violate or infringe any third party rights.
- Submission Deadline: Tuesday, September 9th at 9:00AM PT
- Submission Method: Email an unlisted YouTube link of your video to firstname.lastname@example.org with a subject title of “PAYBACK COLLABORATION TRAILER SUBMISSION”
By providing a video, you grant EA all licenses needed to enable EA’s use of the content for any purpose. EA’s Terms of Service apply.
We look forward to watching the great footage you send in! Be sure to subscribe to the Battlefield YouTube channel to catch the official video once it airs.