Ask DICE: Battlefield 4 Naval Strike

2 years ago 1982

As the release of Battlefield 4 Naval Strike approaches, we have received several questions from the Battlefield community about the expansion. To answer these questions, we hand over to lead gameplay designer Gustav Halling.

What was the main design goal you set out with Battlefield 4 Naval Strike?
The design philosophy behind Battlefield 4 Naval Strike was to expand on what makes naval warfare and water-based vehicles fun in Battlefield 4. We know that there are many fans of Paracel Storm in our community, and with this expansion we wanted to give players who love that map more variations in the naval gameplay.

What’s the biggest challenge when designing naval-focused maps?
As always when working with water-based maps the challenge is to give naval units a prominent role on the Battlefield, and at the same time give infantry players enough areas to fight around – and also create space for fast transport vehicles. That is why we focused on making a wide variation of vehicle- and infantry-focused bases on all the maps in Battlefield 4 Naval Strike.

What are the four new maps of Battlefield 4 Naval Strike?
You will get to wage war in the tropical Lost Islands map, in the massive level Wave Breaker, through the stormy weather of Nansha Strike, and by the breathtaking vistas in Operation Mortar. Stay tuned for an in-depth breakdown of all four maps here on Battlelog!

What kind of Levolution can we expect in Naval Strike? Will there be storms like the one in Paracel Storm?
In Naval Strike we have been focusing on how the player can interact within the levels to create and block paths for vehicles, or make other strategic use of the environments. For example, you will be able to close flood doors to stop vehicles from entering a submarine base and capturing the objective inside. You can also blow up part of a crashed airplane to create new cover for infantry.

As for storms, instead of copying what has already been done in Paracel Storm, you can expect different visual styles and weather on all four Naval Strike maps. There’ll be calm seas, stormy weather and many other weather effects. For instance, on the Mortar Strike map, you’ll start fighting at dawn and the map will be lit up by the resort lights. As the fight rages on, the sunrise will drench the tropical island in beautiful sunlight.

What can we expect for the new Hovercraft and how will the vehicle affect gameplay?
The new hovercraft, or ACV, is a very fast transport vehicle with a driver and a passenger position that travels seamless between water and land. This unique ability has many advantages; you can for instance maneuver away from boats by short cutting through an island instead of going around it. These new abilities are exciting for us to bring to our players and I can’t wait to see what crazy stuff we will see from this vehicle in the game!

What new gadgets will there be in Battlefield 4 Naval Strike?
First off, we have the new M320 3GL gadget that will give the players the possibility to fire three grenades without reloading. With smaller explosives, the M320 3GL will be great for tight corridors, but it will also require accurate shots to get the kill.

If you play as Engineer, you will be able to use the new Anti-Heli Mine, an aircraft disabling projectile. This will provide a way to block off small paths for air vehicles and could for example be used to cover a certain area behind the player in order to avoid surprises from low flying helicopters. It is however a challenge to get kills with the Anti-Heli Mines, since pilots can use countermeasures and flare them off, like with any other lock-on weapon.

With naval maps only, how do you balance the gameplay so that, for instance, land units still are important?
Battlefield 4 Naval Strike is focusing on naval warfare. Some land vehicles will be there, but they are very limited to give way for vehicles like attack boats, PWC’s, and the new ACV. There will of course also be air vehicles. But as mentioned: with Naval Strike focusing on water-based fights, there will be a limited pool of land vehicles.

What is the Carrier Assault game mode?
Carrier Assault is our homage to the classic Titan mode in Battlefield 2142, where two teams fight over control over each other’s massive aircraft carriers, by using missiles and infantry attacks. Learn more about Carrier Assault in this Battlefield Blog post.

What will make Battlefield 4 Naval Strike an awesome expansion?
All that you’ve come to love with naval warfare in Battlefield 4 will be even more intense and fast-paced in Battlefield 4 Naval Strike. Whether you’ll be taking insane shortcuts with your Hovercraft or securing a narrow win in Carrier Assault, it’s our ambition that you’ll truly enjoy the all-out war in the South China Sea.

Battlefield 4 Naval Strike is releasing first for Battlefield 4 Premium members late March. Get Battlefield 4 Premium.

Fix killcam please?
I would still like levolution for China Rising.
First fix the lag, THEN naval strike
Release a netcode patch before this!
Hooahs for no reason? :D pls
October first battlefield 4 trailer-->Dice Stfu and take my money after 2 months Dice stfu and give me my money back... LEL.
SO what happened to "no DLCs until game is fixed"? Please get Netcode to at least BF3's state before releasing even more DLCs. Please...
Anyone else disappointed that there's only one new vehicle? Maybe?
is there new patch to fix the game?
Why do you hire so many hipsters that can't make a proper game?
when is private servers coming out for consoles ?
will there be sound in TDM?
Hooah me - I have a cute name....please! :P
Buff the attack helicopter speed and maneuverability so I don't favor the scout 9/10 .
Hooahs if you think the AWS is OP
I like popcorn
ok we all have blame ea for rushing dice but the real "netcode" issue is not ea's fault dice have put an update rate of 10 that would be a good number if their was no delay at all in information sent from the player (client) to the servers but their is. to fix it dice simply have to do it the old style way make it higher and people with low internet down and up will see lag. will how can dice make it so that such a low number with the delays not show lag. simple put a system in game that predict the movement of players. (you got an a fire fight. you were kinda losing it so you took cover behind a wall. will the fire fight and the hits he and you got were updates you and him sent, but the next think that happened was you were not dead you were alive behind cover,but that was a game prediction then comes the next update and it says no actually you died the prediction system was wrong so you just simply die behind the wall.) also tic rate is so slow the hit boxes are lagging behind player
Fix the game first
probably too late for free hooahs... right?
I don't care.
What about levolution ?
fix the game, we all paid for!!
Hooah for nothing !
Apart from the still/new bugs which came with the latest patch - games works better and better. Keep it up guys.
Release date?

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